Add turret-linking support to HitShape
Allows to link a HitShape to the position and facing of a turret.
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@@ -19,9 +19,9 @@ namespace OpenRA.Mods.Common.HitShapes
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WDist OuterRadius { get; }
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WDist DistanceFromEdge(WVec v);
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WDist DistanceFromEdge(WPos pos, Actor actor);
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WDist DistanceFromEdge(WPos pos, WPos origin, WRot orientation);
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void Initialize();
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IEnumerable<IRenderable> RenderDebugOverlay(WorldRenderer wr, Actor actor);
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IEnumerable<IRenderable> RenderDebugOverlay(WorldRenderer wr, WPos origin, WRot orientation);
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}
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}
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