Add turret-linking support to HitShape

Allows to link a HitShape to the
position and facing of a turret.
This commit is contained in:
reaperrr
2018-06-19 07:26:19 +02:00
committed by abcdefg30
parent b839204c7f
commit 9dcba8710b
12 changed files with 103 additions and 65 deletions

View File

@@ -19,9 +19,9 @@ namespace OpenRA.Mods.Common.HitShapes
WDist OuterRadius { get; }
WDist DistanceFromEdge(WVec v);
WDist DistanceFromEdge(WPos pos, Actor actor);
WDist DistanceFromEdge(WPos pos, WPos origin, WRot orientation);
void Initialize();
IEnumerable<IRenderable> RenderDebugOverlay(WorldRenderer wr, Actor actor);
IEnumerable<IRenderable> RenderDebugOverlay(WorldRenderer wr, WPos origin, WRot orientation);
}
}