Add turret-linking support to HitShape

Allows to link a HitShape to the
position and facing of a turret.
This commit is contained in:
reaperrr
2018-06-19 07:26:19 +02:00
committed by abcdefg30
parent b839204c7f
commit 9dcba8710b
12 changed files with 103 additions and 65 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
var activeShapes = shapes.Where(Exts.IsTraitEnabled);
foreach (var s in activeShapes)
foreach (var r in s.Info.Type.RenderDebugOverlay(wr, self))
foreach (var r in s.RenderDebugOverlay(self, wr))
yield return r;
var positions = Target.FromActor(self).Positions;