Add turret-linking support to HitShape

Allows to link a HitShape to the
position and facing of a turret.
This commit is contained in:
reaperrr
2018-06-19 07:26:19 +02:00
committed by abcdefg30
parent b839204c7f
commit 9dcba8710b
12 changed files with 103 additions and 65 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Warheads
return;
var closestActiveShape = victim.TraitsImplementing<HitShape>().Where(Exts.IsTraitEnabled)
.MinByOrDefault(t => t.Info.Type.DistanceFromEdge(victim.CenterPosition, victim));
.MinByOrDefault(t => t.DistanceFromEdge(victim, victim.CenterPosition));
// Cannot be damaged without an active HitShape
if (closestActiveShape == null)