Add turret-linking support to HitShape
Allows to link a HitShape to the position and facing of a turret.
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Warheads
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var closestActiveShape = victim.TraitsImplementing<HitShape>()
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.Where(Exts.IsTraitEnabled)
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.Select(s => Pair.New(s, s.Info.Type.DistanceFromEdge(pos, victim)))
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.Select(s => Pair.New(s, s.DistanceFromEdge(victim, pos)))
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.MinByOrDefault(s => s.Second);
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// Cannot be damaged without an active HitShape or if HitShape is outside Spread
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