From 9ddf6dc36c2b620c3d0b8fbf8379822ef0f01df7 Mon Sep 17 00:00:00 2001 From: atlimit8 Date: Thu, 27 Nov 2014 17:55:35 -0600 Subject: [PATCH] Added RepairableBuildingInfo.CancelWhenDisabled --- OpenRA.Mods.RA/Buildings/RepairableBuilding.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/OpenRA.Mods.RA/Buildings/RepairableBuilding.cs b/OpenRA.Mods.RA/Buildings/RepairableBuilding.cs index 07c9025883..96710080a6 100755 --- a/OpenRA.Mods.RA/Buildings/RepairableBuilding.cs +++ b/OpenRA.Mods.RA/Buildings/RepairableBuilding.cs @@ -25,6 +25,7 @@ namespace OpenRA.Mods.RA.Buildings public readonly int RepairInterval = 24; public readonly int RepairStep = 7; public readonly int[] RepairBonuses = { 100, 150, 175, 200, 220, 240, 260, 280, 300 }; + public readonly bool CancelWhenDisabled = false; public readonly string IndicatorPalettePrefix = "player"; @@ -70,7 +71,15 @@ namespace OpenRA.Mods.RA.Buildings public void Tick(Actor self) { if (IsTraitDisabled) + { + if (RepairActive && Info.CancelWhenDisabled) + { + Repairers.Clear(); + RepairActive = false; + } + return; + } if (remainingTicks == 0) {