Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Cnc.Effects
anim.PlayThen(sequence, () => Finish(world));
if (weapon.Report != null && weapon.Report.Any())
Game.Sound.Play(weapon.Report.Random(firedBy.World.SharedRandom), launchPos);
Game.Sound.Play(SoundType.World, weapon.Report.Random(firedBy.World.SharedRandom), launchPos);
}
public void Tick(World world)

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Cnc.Traits
self.World.AddFrameEndTask(w =>
{
PlayLaunchSounds();
Game.Sound.Play(info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));
Game.Sound.Play(SoundType.World, info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));
w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, self.CenterPosition, order.TargetLocation,
info.Effect, info.EffectSequence, info.EffectPalette, info.WeaponDelay));