Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Cnc.Effects
anim.PlayThen(sequence, () => Finish(world));
if (weapon.Report != null && weapon.Report.Any())
Game.Sound.Play(weapon.Report.Random(firedBy.World.SharedRandom), launchPos);
Game.Sound.Play(SoundType.World, weapon.Report.Random(firedBy.World.SharedRandom), launchPos);
}
public void Tick(World world)