Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Effects
pos = launchPos;
if (weapon.Report != null && weapon.Report.Any())
Game.Sound.Play(weapon.Report.Random(firedBy.World.SharedRandom), pos);
Game.Sound.Play(SoundType.World, weapon.Report.Random(firedBy.World.SharedRandom), pos);
if (skipAscent)
ticks = turn;