Introduce SoundType enum.
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits
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notify.Charging(self, target);
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if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
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Game.Sound.Play(attack.info.ChargeAudio, self.CenterPosition);
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Game.Sound.Play(SoundType.World, attack.info.ChargeAudio, self.CenterPosition);
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return ActivityUtils.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
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}
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