Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits
notify.Charging(self, target);
if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
Game.Sound.Play(attack.info.ChargeAudio, self.CenterPosition);
Game.Sound.Play(SoundType.World, attack.info.ChargeAudio, self.CenterPosition);
return ActivityUtils.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
}