Introduce SoundType enum.
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Traits
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cloakedToken = upgradeManager.GrantCondition(self, Info.CloakedCondition);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(Info.CloakSound, self.CenterPosition);
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Game.Sound.Play(SoundType.World, Info.CloakSound, self.CenterPosition);
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}
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else if (!isCloaked && wasCloaked)
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{
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@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
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cloakedToken = upgradeManager.RevokeCondition(self, cloakedToken);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
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Game.Sound.Play(SoundType.World, Info.UncloakSound, self.CenterPosition);
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}
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wasCloaked = isCloaked;
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