Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual void Activate(Actor collector)
{
Game.Sound.PlayToPlayer(collector.Owner, info.Notification);
Game.Sound.PlayToPlayer(SoundType.World, collector.Owner, info.Notification);
if (info.Effect != null)
collector.World.AddFrameEndTask(w => w.Add(new CrateEffect(collector, info.Effect, info.Palette)));