Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
w.Add(a);
a.QueueActivity(new Parachute(a, self.CenterPosition));
});
Game.Sound.Play(info.ChuteSound, self.CenterPosition);
Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
}
static bool IsSuitableCell(Actor actorToDrop, CPos p)