Introduce SoundType enum.
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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w.Add(a);
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a.QueueActivity(new Parachute(a, self.CenterPosition));
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});
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Game.Sound.Play(info.ChuteSound, self.CenterPosition);
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Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
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}
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static bool IsSuitableCell(Actor actorToDrop, CPos p)
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