Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(cell).Type);
var sound = onWater ? info.WaterImpactSound : info.GroundImpactSound;
Game.Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
var sequence = onWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
var palette = onWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;