Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
if (playSounds)
foreach (var s in buildingInfo.BuildSounds)
Game.Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
Game.Sound.PlayToPlayer(SoundType.World, order.Player, s, building.CenterPosition);
playSounds = false;
}
@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
pluggable.EnablePlug(host, plugInfo.Type);
foreach (var s in buildingInfo.BuildSounds)
Game.Sound.PlayToPlayer(order.Player, s, host.CenterPosition);
Game.Sound.PlayToPlayer(SoundType.World, order.Player, s, host.CenterPosition);
}
else
{
@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Traits
});
foreach (var s in buildingInfo.BuildSounds)
Game.Sound.PlayToPlayer(order.Player, s, building.CenterPosition);
Game.Sound.PlayToPlayer(SoundType.World, order.Player, s, building.CenterPosition);
}
if (producer.Actor != null)