Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
Game.Sound.PlayToPlayer(SoundType.World, manager.Self.Owner, Info.SelectTargetSound);
self.World.OrderGenerator = new SelectUpgradeTarget(Self.World, order, manager, this);
}
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
if (wsb != null && wsb.DefaultAnimation.HasSequence(info.Sequence))
wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));
Game.Sound.Play(info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));
Game.Sound.Play(SoundType.World, info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));
foreach (var a in UnitsInRange(order.TargetLocation))
{

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
{
var location = self.World.Map.CenterOfCell(order.TargetLocation);
Game.Sound.Play(info.DeploySound, location);
Game.Sound.Play(SoundType.World, info.DeploySound, location);
if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))
w.Add(new SpriteEffect(location, w, info.EffectImage, info.EffectSequence, info.EffectPalette));

View File

@@ -89,21 +89,21 @@ namespace OpenRA.Mods.Common.Traits
public virtual void Charging(Actor self, string key)
{
Game.Sound.PlayToPlayer(self.Owner, Info.BeginChargeSound);
Game.Sound.PlayToPlayer(SoundType.UI, self.Owner, Info.BeginChargeSound);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
Info.BeginChargeSpeechNotification, self.Owner.Faction.InternalName);
}
public virtual void Charged(Actor self, string key)
{
Game.Sound.PlayToPlayer(self.Owner, Info.EndChargeSound);
Game.Sound.PlayToPlayer(SoundType.UI, self.Owner, Info.EndChargeSound);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
Info.EndChargeSpeechNotification, self.Owner.Faction.InternalName);
}
public virtual void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
self.World.OrderGenerator = new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
@@ -125,7 +125,7 @@ namespace OpenRA.Mods.Common.Traits
{
var renderPlayer = Self.World.RenderPlayer;
var isAllied = Self.Owner.IsAlliedWith(renderPlayer);
Game.Sound.Play(isAllied ? Info.LaunchSound : Info.IncomingSound);
Game.Sound.Play(SoundType.UI, isAllied ? Info.LaunchSound : Info.IncomingSound);
// IsAlliedWith returns true if renderPlayer is null, so we are safe here.
var toPlayer = isAllied ? renderPlayer ?? Self.Owner : renderPlayer;