Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
self.World.Add(projectile);
if (args.Weapon.Report != null && args.Weapon.Report.Any())
Game.Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
Game.Sound.Play(SoundType.World, args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
});
}