Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
conditionToken = manager.GrantCondition(self, info.Condition);
var sound = info.EnabledSounds.RandomOrDefault(Game.CosmeticRandom);
Game.Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
}
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
conditionToken = manager.RevokeCondition(self, conditionToken);
var sound = info.DisabledSounds.RandomOrDefault(Game.CosmeticRandom);
Game.Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
}
}
}