Introduce SoundType enum.

This commit is contained in:
Paul Chote
2016-12-10 17:38:44 +00:00
parent 28182ddc36
commit 9ddfdc45b3
48 changed files with 83 additions and 80 deletions

View File

@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Warheads
var impactSound = ImpactSounds.RandomOrDefault(Game.CosmeticRandom);
if (impactSound != null)
Game.Sound.Play(impactSound, pos);
Game.Sound.Play(SoundType.World, impactSound, pos);
}
public bool IsValidImpact(WPos pos, Actor firedBy)