Introduce SoundType enum.
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@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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if (!clicked.Power.Active)
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{
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Game.Sound.PlayToPlayer(spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
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Game.Sound.PlayToPlayer(SoundType.UI, spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
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Game.Sound.PlayNotification(spm.Self.World.Map.Rules, spm.Self.Owner, "Speech",
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clicked.Power.Info.InsufficientPowerSpeechNotification, spm.Self.Owner.Faction.InternalName);
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}
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