Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
This commit is contained in:
@@ -408,6 +408,7 @@
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
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<Compile Include="Traits\Render\AutoSelectionSize.cs" />
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<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
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<Compile Include="Traits\Render\Hovers.cs" />
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
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@@ -0,0 +1,79 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Commands;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Displays custom terrain types.")]
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class CustomTerrainDebugOverlayInfo : ITraitInfo
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{
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public readonly string Font = "TinyBold";
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public object Create(ActorInitializer init) { return new CustomTerrainDebugOverlay(init.Self, this); }
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}
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class CustomTerrainDebugOverlay : IWorldLoaded, IChatCommand, IRender
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{
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const string CommandName = "debugcustomterrain";
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const string CommandDesc = "Toggles the custom terrain debug overlay.";
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public bool Enabled;
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readonly SpriteFont font;
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public CustomTerrainDebugOverlay(Actor self, CustomTerrainDebugOverlayInfo info)
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{
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font = Game.Renderer.Fonts[info.Font];
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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var console = w.WorldActor.TraitOrDefault<ChatCommands>();
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var help = w.WorldActor.TraitOrDefault<HelpCommand>();
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if (console == null || help == null)
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return;
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console.RegisterCommand(CommandName, this);
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help.RegisterHelp(CommandName, CommandDesc);
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}
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void IChatCommand.InvokeCommand(string name, string arg)
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{
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if (name == CommandName)
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Enabled ^= true;
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}
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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if (!Enabled)
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yield break;
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foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.CandidateMapCoords)
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{
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var cell = uv.ToCPos(wr.World.Map);
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var center = wr.World.Map.CenterOfCell(cell);
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var terrainType = self.World.Map.CustomTerrain[cell];
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if (terrainType == byte.MaxValue)
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continue;
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var info = wr.World.Map.GetTerrainInfo(cell);
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yield return new TextRenderable(font, center, 0, info.Color, info.Type);
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}
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}
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}
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}
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@@ -134,6 +134,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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showActorTagsCheckbox.IsChecked = () => devTrait.ShowActorTags;
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showActorTagsCheckbox.OnClick = () => devTrait.ShowActorTags ^= true;
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}
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var showCustomTerrainCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_CUSTOMTERRAIN_OVERLAY");
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if (showCustomTerrainCheckbox != null)
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{
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var customTerrainDebugTrait = world.WorldActor.TraitOrDefault<CustomTerrainDebugOverlay>();
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showCustomTerrainCheckbox.Disabled = customTerrainDebugTrait == null;
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if (customTerrainDebugTrait != null)
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{
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showCustomTerrainCheckbox.IsChecked = () => customTerrainDebugTrait.Enabled;
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showCustomTerrainCheckbox.OnClick = () => customTerrainDebugTrait.Enabled ^= true;
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}
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}
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}
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public void Order(World world, string order)
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@@ -123,3 +123,10 @@ Container@DEBUG_PANEL:
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Width: 200
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Font: Regular
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Text: Show Actor Tags
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Checkbox@SHOW_CUSTOMTERRAIN_OVERLAY:
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X: 290
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Y: 365
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Height: 20
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Width: 200
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Font: Regular
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Text: Show Custom Terrain
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@@ -2,7 +2,7 @@ Container@GAME_INFO_PANEL:
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X: (WINDOW_RIGHT - WIDTH) / 2
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Y: (WINDOW_BOTTOM - HEIGHT) / 2
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Width: 512
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Height: 375
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Height: 405
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Logic: GameInfoLogic
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Visible: False
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Children:
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@@ -72,6 +72,7 @@ World:
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ResourceClaimLayer:
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PathfinderDebugOverlay:
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WarheadDebugOverlay:
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CustomTerrainDebugOverlay:
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MapCreeps:
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SpawnMapActors:
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MapBuildRadius:
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@@ -79,6 +79,7 @@ World:
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BuildableTerrainLayer:
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D2kResourceLayer:
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ResourceClaimLayer:
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CustomTerrainDebugOverlay:
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SmudgeLayer@Rock:
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Type: RockCrater
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Sequence: rockcraters
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@@ -128,3 +128,10 @@ Container@DEBUG_PANEL:
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Width: 200
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Font: Regular
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Text: Show Actor Tags
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Checkbox@SHOW_CUSTOMTERRAIN_OVERLAY:
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X: 290
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Y: 365
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Height: 20
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Width: 200
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Font: Regular
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Text: Show Custom Terrain
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@@ -2,7 +2,7 @@ Container@GAME_INFO_PANEL:
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X: (WINDOW_RIGHT - WIDTH) / 2
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Y: (WINDOW_BOTTOM - HEIGHT) / 2
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Width: 522
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Height: 455
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Height: 485
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Logic: GameInfoLogic
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Visible: False
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Children:
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@@ -99,6 +99,7 @@ World:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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BridgeLayer:
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Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CustomTerrainDebugOverlay:
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CrateSpawner:
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DeliveryAircraft: badr
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QuantizedFacings: 16
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@@ -135,3 +135,10 @@ Container@DEBUG_PANEL:
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Width: 200
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Font: Regular
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Text: Show Actor Tags
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Checkbox@SHOW_CUSTOMTERRAIN_OVERLAY:
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X: 290
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Y: 365
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Height: 20
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Width: 200
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Font: Regular
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Text: Show Custom Terrain
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@@ -94,6 +94,7 @@ World:
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SmokeType: largesmoke
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Sequence: largecraters
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ResourceLayer:
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CustomTerrainDebugOverlay:
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ResourceClaimLayer:
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PathfinderDebugOverlay:
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WarheadDebugOverlay:
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@@ -596,19 +596,10 @@ tuntop01:
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ShadowStart: 1
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tuntop02:
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idle:
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Offset: 0, -13
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UseTilesetExtension: true
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ShadowStart: 1
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Inherits: tuntop01
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tuntop03:
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idle:
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Offset: 0, -13
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UseTilesetExtension: true
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ShadowStart: 1
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Inherits: tuntop01
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tuntop04:
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idle:
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Offset: 0, -13
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UseTilesetExtension: true
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ShadowStart: 1
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Inherits: tuntop01
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