Merge pull request #11211 from Mailaender/debugcustomterrain

Added a CustomTerrainDebugOverlay
This commit is contained in:
reaperrr
2016-06-12 11:53:47 +02:00
committed by GitHub
13 changed files with 122 additions and 14 deletions

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@@ -408,6 +408,7 @@
<Compile Include="Traits\BodyOrientation.cs" />
<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
<Compile Include="Traits\Render\AutoSelectionSize.cs" />
<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
<Compile Include="Traits\Render\Hovers.cs" />
<Compile Include="Traits\Render\LeavesTrails.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />

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@@ -0,0 +1,79 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Commands;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Displays custom terrain types.")]
class CustomTerrainDebugOverlayInfo : ITraitInfo
{
public readonly string Font = "TinyBold";
public object Create(ActorInitializer init) { return new CustomTerrainDebugOverlay(init.Self, this); }
}
class CustomTerrainDebugOverlay : IWorldLoaded, IChatCommand, IRender
{
const string CommandName = "debugcustomterrain";
const string CommandDesc = "Toggles the custom terrain debug overlay.";
public bool Enabled;
readonly SpriteFont font;
public CustomTerrainDebugOverlay(Actor self, CustomTerrainDebugOverlayInfo info)
{
font = Game.Renderer.Fonts[info.Font];
}
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
{
var console = w.WorldActor.TraitOrDefault<ChatCommands>();
var help = w.WorldActor.TraitOrDefault<HelpCommand>();
if (console == null || help == null)
return;
console.RegisterCommand(CommandName, this);
help.RegisterHelp(CommandName, CommandDesc);
}
void IChatCommand.InvokeCommand(string name, string arg)
{
if (name == CommandName)
Enabled ^= true;
}
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
if (!Enabled)
yield break;
foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.CandidateMapCoords)
{
var cell = uv.ToCPos(wr.World.Map);
var center = wr.World.Map.CenterOfCell(cell);
var terrainType = self.World.Map.CustomTerrain[cell];
if (terrainType == byte.MaxValue)
continue;
var info = wr.World.Map.GetTerrainInfo(cell);
yield return new TextRenderable(font, center, 0, info.Color, info.Type);
}
}
}
}

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@@ -134,6 +134,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
showActorTagsCheckbox.IsChecked = () => devTrait.ShowActorTags;
showActorTagsCheckbox.OnClick = () => devTrait.ShowActorTags ^= true;
}
var showCustomTerrainCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_CUSTOMTERRAIN_OVERLAY");
if (showCustomTerrainCheckbox != null)
{
var customTerrainDebugTrait = world.WorldActor.TraitOrDefault<CustomTerrainDebugOverlay>();
showCustomTerrainCheckbox.Disabled = customTerrainDebugTrait == null;
if (customTerrainDebugTrait != null)
{
showCustomTerrainCheckbox.IsChecked = () => customTerrainDebugTrait.Enabled;
showCustomTerrainCheckbox.OnClick = () => customTerrainDebugTrait.Enabled ^= true;
}
}
}
public void Order(World world, string order)

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@@ -123,3 +123,10 @@ Container@DEBUG_PANEL:
Width: 200
Font: Regular
Text: Show Actor Tags
Checkbox@SHOW_CUSTOMTERRAIN_OVERLAY:
X: 290
Y: 365
Height: 20
Width: 200
Font: Regular
Text: Show Custom Terrain

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@@ -2,7 +2,7 @@ Container@GAME_INFO_PANEL:
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 512
Height: 375
Height: 405
Logic: GameInfoLogic
Visible: False
Children:

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@@ -72,6 +72,7 @@ World:
ResourceClaimLayer:
PathfinderDebugOverlay:
WarheadDebugOverlay:
CustomTerrainDebugOverlay:
MapCreeps:
SpawnMapActors:
MapBuildRadius:

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@@ -79,6 +79,7 @@ World:
BuildableTerrainLayer:
D2kResourceLayer:
ResourceClaimLayer:
CustomTerrainDebugOverlay:
SmudgeLayer@Rock:
Type: RockCrater
Sequence: rockcraters

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@@ -128,3 +128,10 @@ Container@DEBUG_PANEL:
Width: 200
Font: Regular
Text: Show Actor Tags
Checkbox@SHOW_CUSTOMTERRAIN_OVERLAY:
X: 290
Y: 365
Height: 20
Width: 200
Font: Regular
Text: Show Custom Terrain

View File

@@ -2,7 +2,7 @@ Container@GAME_INFO_PANEL:
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 522
Height: 455
Height: 485
Logic: GameInfoLogic
Visible: False
Children:

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@@ -99,6 +99,7 @@ World:
ProductionPaletteWidget: PRODUCTION_PALETTE
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CustomTerrainDebugOverlay:
CrateSpawner:
DeliveryAircraft: badr
QuantizedFacings: 16

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@@ -135,3 +135,10 @@ Container@DEBUG_PANEL:
Width: 200
Font: Regular
Text: Show Actor Tags
Checkbox@SHOW_CUSTOMTERRAIN_OVERLAY:
X: 290
Y: 365
Height: 20
Width: 200
Font: Regular
Text: Show Custom Terrain

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@@ -94,6 +94,7 @@ World:
SmokeType: largesmoke
Sequence: largecraters
ResourceLayer:
CustomTerrainDebugOverlay:
ResourceClaimLayer:
PathfinderDebugOverlay:
WarheadDebugOverlay:

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@@ -596,19 +596,10 @@ tuntop01:
ShadowStart: 1
tuntop02:
idle:
Offset: 0, -13
UseTilesetExtension: true
ShadowStart: 1
Inherits: tuntop01
tuntop03:
idle:
Offset: 0, -13
UseTilesetExtension: true
ShadowStart: 1
Inherits: tuntop01
tuntop04:
idle:
Offset: 0, -13
UseTilesetExtension: true
ShadowStart: 1
Inherits: tuntop01