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@@ -16,47 +16,47 @@ MNLY.AT
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[V2RL]
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Description=V2 Rocket
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Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[1TNK]
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Description=Light Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Recoil=2
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Voice=VehicleVoice
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LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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[2TNK]
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Description=Medium Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[3TNK]
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Description=Heavy Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[4TNK]
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Description=Mammoth Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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[ARTY]
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Description=Artillery
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Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[JEEP]
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Description=Ranger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
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PrimaryOffset=0,0,0,-2
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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[APC]
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Description=Armored Personnel Carrier
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger, IronCurtainable
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PrimaryOffset=0,0,0,-4
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MuzzleFlash=yes
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Voice=VehicleVoice
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@@ -67,40 +67,40 @@ PassengerTypes=Foot
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;; non-combat vehicles
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[MRJ]
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Description=Radar Jammer
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
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PrimaryOffset=0,4,0,-6
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
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[MGG]
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Description=Mobile Gap Generator
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
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PrimaryOffset=0,6,0,-3
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
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[HARV]
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Description=Ore Truck
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Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger
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Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
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SelectionPriority=7
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Voice=VehicleVoice
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LongDesc=Collects Ore and Gems for processing.\n Unarmed
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[MCV]
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Description=Mobile Construction Vehicle
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Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger
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Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Deploys into another Construction Yard.\n Unarmed
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[MNLY.AP]
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Description=Minelayer (Anti-Personnel)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINP ;; temporary hack
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[MNLY.AT]
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Description=Minelayer (Anti-Tank)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINV ;; temporary hack
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@@ -118,21 +118,21 @@ PT
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Description=Submarine
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WaterBound=yes
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BuiltAt=spen
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Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable
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Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable
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FireDelay=2
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LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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[DD]
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Description=Destroyer
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
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PrimaryOffset=0,-8,0,-3
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LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
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[CA]
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Description=Cruiser
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
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PrimaryOffset=0,17,0,-2
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SecondaryOffset=0,-17,0,-2
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LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
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@@ -140,14 +140,14 @@ Recoil=3
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[LST]
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Description=Transport
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WaterBound=yes
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Traits=Unit, Mobile, RenderUnit, Cargo
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Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable
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LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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PassengerTypes=Foot,Wheel,Track
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[PT]
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Description=Gunboat
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
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PrimaryOffset=0,-6,0,-1
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LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
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@@ -168,13 +168,13 @@ HIND
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[MIG]
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Description=Mig Attack Plane
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BuiltAt=afld
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Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo
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Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
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InitialFacing=192
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LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
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[YAK]
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Description=Yak Attack Plane
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BuiltAt=afld
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Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo
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Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
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InitialFacing=192
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LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
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[TRAN]
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@@ -182,14 +182,14 @@ Description=Transport Helicopter
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RotorOffset=0,14,0,-4
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RotorOffset2=0,-14,0,-2
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BuiltAt=hpad
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Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo
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Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo, IronCurtainable
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InitialFacing=20
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LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
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PassengerTypes=Foot
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[HELI]
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Description=Longbow
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BuiltAt=hpad
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Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo
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Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
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RotorOffset=0,0,0,-2
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PrimaryOffset=-5,0,0,2
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SecondaryOffset=5,0,0,2
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@@ -198,7 +198,7 @@ LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n W
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[HIND]
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Description=Hind
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BuiltAt=hpad
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Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo
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Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
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PrimaryOffset=-5,0,0,2
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SecondaryOffset=5,0,0,2
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InitialFacing=20
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@@ -226,21 +226,21 @@ MSLO
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[PBOX]
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Description=Pillbox
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Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget
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Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[HBOX]
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Description=Camo Pillbox
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Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget
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Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[TSLA]
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Description=Tesla Coil
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Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget
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Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget, IronCurtainable
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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@@ -248,7 +248,7 @@ FireDelay=8
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LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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[GUN]
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Description=Turret
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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@@ -256,7 +256,7 @@ InitialFacing=50
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LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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[AGUN]
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Description=AA Gun
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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@@ -264,14 +264,14 @@ InitialFacing=224
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LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[FTUR]
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Description=Flame Turret
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Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget
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Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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[SAM]
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Description=SAM Site
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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@@ -279,28 +279,28 @@ LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[MSLO]
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Description=Missile Silo
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, IronCurtainable
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
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[IRON]
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Description=Iron Curtain
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, IronCurtainable, IronCurtain
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
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[PDOX]
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Description=Chronosphere
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Traits=Building, RenderBuilding, Chronosphere
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Traits=Building, RenderBuilding, Chronosphere, IronCurtainable
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
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[GAP]
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Description=Gap Generator
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, IronCurtainable
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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@@ -345,14 +345,14 @@ MINV
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; `Produces` is a category of objects that this building can produce.
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[ATEK]
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Description=Allied Tech Center
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, IronCurtainable
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
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[WEAP]
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Description=War Factory
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Traits=Building, RenderWarFactory, RenderBuilding, RallyPoint, Production
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Traits=Building, RenderWarFactory, RenderBuilding, RallyPoint, Production, IronCurtainable
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Dimensions=3,2
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Footprint=xxx xxx
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Produces=Vehicle
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@@ -361,7 +361,7 @@ SelectionPriority=3
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LongDesc=Produces tanks & light vehicles.
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[SYRD]
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Description=Shipyard
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Traits=Building, RenderBuilding, ProductionSurround
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Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
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Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Ship
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@@ -369,7 +369,7 @@ SelectionPriority=3
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LongDesc=Produces and repairs ships
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[SPEN]
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Description=Sub Pen
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Traits=Building, RenderBuilding, ProductionSurround
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Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
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Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Ship
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@@ -377,7 +377,7 @@ SelectionPriority=3
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LongDesc=Produces and repairs submarines and \ntransports
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[FACT]
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Description=Construction Yard
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Traits=Building, RenderBuilding, ConstructionYard
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Traits=Building, RenderBuilding, ConstructionYard, IronCurtainable
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Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Building,Defense
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@@ -385,7 +385,7 @@ SelectionPriority=3
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LongDesc=Produces other structures
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[PROC]
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Description=Ore Refinery
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Traits=Building, RenderBuilding, AcceptsOre, StoresOre
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Traits=Building, RenderBuilding, AcceptsOre, StoresOre, IronCurtainable
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Dimensions=3,3
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Footprint=_x_ xxx x==
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SelectionPriority=3
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@@ -393,7 +393,7 @@ OrePips=17
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LongDesc=Converts Ore and Gems into money
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[SILO]
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Description=Silo
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Traits=Building, RenderBuildingOre, StoresOre
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Traits=Building, RenderBuildingOre, StoresOre, IronCurtainable
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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@@ -402,7 +402,7 @@ LongDesc=Stores excess harvested Ore
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[HPAD]
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Description=Helipad
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Traits=Building, RenderBuilding, Production, BelowUnits, Reservable
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Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
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Dimensions=2,2
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Footprint=xx xx
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Produces=Plane
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@@ -411,14 +411,14 @@ SpawnOffset=0,-4
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LongDesc=Produces and reloads helicopters
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[DOME]
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Description=Radar Dome
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Traits=Building, RenderBuilding, ProvidesRadar
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Traits=Building, RenderBuilding, ProvidesRadar, IronCurtainable
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
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[AFLD]
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Description=Airstrip
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Traits=Building, RenderBuilding, Production, BelowUnits, Reservable
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Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
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Dimensions=3,2
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Footprint=xxx xxx
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Produces=Plane
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@@ -426,28 +426,28 @@ SelectionPriority=3
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LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
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[POWR]
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Description=Power Plant
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, IronCurtainable
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides power for other structures
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[APWR]
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Description=Advanced Power Plant
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, IronCurtainable
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Dimensions=3,3
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Footprint=___ xxx xxx
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SelectionPriority=3
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LongDesc=Provides more power, cheaper than the \nstandard Power Plant
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[STEK]
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Description=Soviet Tech Center
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Traits=Building, RenderBuilding
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Traits=Building, RenderBuilding, IronCurtainable
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Dimensions=3,2
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Footprint=xxx xxx
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SelectionPriority=3
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LongDesc=Provides Soviet advanced technologies
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[BARR]
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Description=Soviet Barracks
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Traits=Building, RenderBuilding, RallyPoint, Production
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Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
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Dimensions=2,2
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Footprint=xx xx
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Produces=Infantry
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@@ -456,7 +456,7 @@ SelectionPriority=3
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LongDesc=Produces infantry
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[TENT]
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Description=Allied Barracks
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Traits=Building, RenderBuilding, RallyPoint, Production
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Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
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Dimensions=2,2
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Footprint=xx xx
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Produces=Infantry
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@@ -465,7 +465,7 @@ SelectionPriority=3
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LongDesc=Produces infantry
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[KENN]
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Description=Kennel
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Traits=Building, RenderBuilding, RallyPoint, Production
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Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
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Dimensions=1,1
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Footprint=x
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RallyPoint=1,2
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@@ -473,21 +473,21 @@ SelectionPriority=3
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LongDesc=Produces attack dogs
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[FIX]
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Description=Service Depot
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Traits=Building, RenderBuilding, BelowUnits, Reservable
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Traits=Building, RenderBuilding, BelowUnits, Reservable, IronCurtainable
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Dimensions=3,3
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Footprint=_x_ xxx _x_
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SelectionPriority=3
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LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
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[FACF]
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Description=Fake Construction Yard
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Traits=Building, RenderBuilding, Fake
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Traits=Building, RenderBuilding, Fake, IronCurtainable
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Dimensions=3,3
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Footprint=xxx xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a Construction Yard.
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[WEAF]
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Description=Fake War Factory
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Traits=Building, RenderWarFactory, RenderBuilding, Fake
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Traits=Building, RenderWarFactory, RenderBuilding, Fake, IronCurtainable
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Dimensions=3,2
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Footprint=xxx xxx
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SelectionPriority=3
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