Merge pull request #9278 from pchote/rename-d2k-actors
Rename d2k actors to match original game rules.
This commit is contained in:
@@ -110,6 +110,44 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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internal static string RenameD2kActors(string name)
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{
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switch (name)
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{
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case "rifle": return "light_inf";
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case "bazooka": return "trooper";
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case "stealthraider": return "stealth_raider";
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case "combata": return "combat_tank_a";
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case "combath": return "combat_tank_h";
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case "combato": return "combat_tank_o";
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case "siegetank": return "siege_tank";
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case "missiletank": return "missile_tank";
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case "sonictank": return "sonic_tank";
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case "devast": return "devastator";
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case "deviatortank": return "deviator";
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case "orni": return "ornithopter";
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case "combata.starport": return "combat_tank_a.starport";
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case "combath.starport": return "combat_tank_h.starport";
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case "combato.starport": return "combat_tank_o.starport";
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case "siegetank.starport": return "siege_tank.starport";
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case "missiletank.starport": return "missile_tank.starport";
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case "conyard": return "construction_yard";
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case "power": return "wind_trap";
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case "light": return "light_factory";
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case "heavy": return "heavy_factory";
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case "guntower": return "medium_gun_turret";
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case "rockettower": return "large_gun_turret";
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case "research": return "research_centre";
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case "repair": return "repair_pad";
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case "radar": return "outpost";
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case "hightech": return "high_tech_factory";
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default: return name;
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}
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}
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internal static void UpgradeActorRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
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{
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var parentKey = parent != null ? parent.Key.Split('@').First() : null;
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@@ -2084,6 +2122,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// Rename D2k actors to match the original game.
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if (engineVersion < 20150910 && Game.ModData.Manifest.Mod.Id == "d2k")
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node.Key = RenameD2kActors(node.Key);
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -2644,6 +2686,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Key = "Faction";
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}
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// Rename D2k actors to match the original game.
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if (engineVersion < 20150909 && Game.ModData.Manifest.Mod.Id == "d2k")
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{
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node.Value.Value = RenameD2kActors(node.Value.Value);
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}
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UpgradeActors(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -33,23 +33,23 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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// Atreides:
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{ 4, Pair.New("wall", "Atreides") },
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{ 5, Pair.New("power", "Atreides") },
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{ 8, Pair.New("conyard", "Atreides") },
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{ 5, Pair.New("wind_trap", "Atreides") },
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{ 8, Pair.New("construction_yard", "Atreides") },
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{ 11, Pair.New("barracks", "Atreides") },
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{ 14, Pair.New("refinery", "Atreides") },
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{ 17, Pair.New("radar", "Atreides") },
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{ 63, Pair.New("light", "Atreides") },
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{ 17, Pair.New("outpost", "Atreides") },
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{ 63, Pair.New("light_factory", "Atreides") },
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{ 69, Pair.New("silo", "Atreides") },
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{ 72, Pair.New("heavy", "Atreides") },
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{ 75, Pair.New("repair", "Atreides") },
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{ 78, Pair.New("guntower", "Atreides") },
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{ 120, Pair.New("hightech", "Atreides") },
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{ 123, Pair.New("rockettower", "Atreides") },
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{ 126, Pair.New("research", "Atreides") },
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{ 72, Pair.New("heavy_factory", "Atreides") },
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{ 75, Pair.New("repair_pad", "Atreides") },
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{ 78, Pair.New("medium_gun_turret", "Atreides") },
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{ 120, Pair.New("high_tech_factory", "Atreides") },
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{ 123, Pair.New("large_gun_turret", "Atreides") },
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{ 126, Pair.New("research_centre", "Atreides") },
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{ 129, Pair.New("starport", "Atreides") },
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{ 132, Pair.New("palace", "Atreides") },
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{ 180, Pair.New("rifle", "Atreides") },
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{ 181, Pair.New("bazooka", "Atreides") },
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{ 180, Pair.New("light_inf", "Atreides") },
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{ 181, Pair.New("trooper", "Atreides") },
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{ 182, Pair.New("fremen", "Atreides") },
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{ 183, Pair.New("sardaukar", "Atreides") },
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{ 184, Pair.New("engineer", "Atreides") },
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@@ -57,31 +57,31 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 186, Pair.New("mcv", "Atreides") },
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{ 187, Pair.New("trike", "Atreides") },
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{ 188, Pair.New("quad", "Atreides") },
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{ 189, Pair.New("combata", "Atreides") },
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{ 190, Pair.New("missiletank", "Atreides") },
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{ 191, Pair.New("siegetank", "Atreides") },
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{ 189, Pair.New("combat_tank_a", "Atreides") },
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{ 190, Pair.New("missile_tank", "Atreides") },
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{ 191, Pair.New("siege_tank", "Atreides") },
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{ 192, Pair.New("carryall", "Atreides") },
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{ 194, Pair.New("sonictank", "Atreides") },
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{ 194, Pair.New("sonic_tank", "Atreides") },
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// Harkonnen:
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{ 204, Pair.New("wall", "Harkonnen") },
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{ 205, Pair.New("power", "Harkonnen") },
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{ 208, Pair.New("conyard", "Harkonnen") },
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{ 205, Pair.New("wind_trap", "Harkonnen") },
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{ 208, Pair.New("construction_yard", "Harkonnen") },
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{ 211, Pair.New("barracks", "Harkonnen") },
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{ 214, Pair.New("refinery", "Harkonnen") },
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{ 217, Pair.New("radar", "Harkonnen") },
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{ 263, Pair.New("light", "Harkonnen") },
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{ 217, Pair.New("outpost", "Harkonnen") },
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{ 263, Pair.New("light_factory", "Harkonnen") },
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{ 269, Pair.New("silo", "Harkonnen") },
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{ 272, Pair.New("heavy", "Harkonnen") },
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{ 275, Pair.New("repair", "Harkonnen") },
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{ 278, Pair.New("guntower", "Harkonnen") },
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{ 320, Pair.New("hightech", "Harkonnen") },
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{ 323, Pair.New("rockettower", "Harkonnen") },
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{ 326, Pair.New("research", "Harkonnen") },
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{ 272, Pair.New("heavy_factory", "Harkonnen") },
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{ 275, Pair.New("repair_pad", "Harkonnen") },
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{ 278, Pair.New("medium_gun_turret", "Harkonnen") },
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{ 320, Pair.New("high_tech_factory", "Harkonnen") },
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{ 323, Pair.New("large_gun_turret", "Harkonnen") },
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{ 326, Pair.New("research_centre", "Harkonnen") },
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{ 329, Pair.New("starport", "Harkonnen") },
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{ 332, Pair.New("palace", "Harkonnen") },
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{ 360, Pair.New("rifle", "Harkonnen") },
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{ 361, Pair.New("bazooka", "Harkonnen") },
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{ 360, Pair.New("light_inf", "Harkonnen") },
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{ 361, Pair.New("trooper", "Harkonnen") },
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{ 362, Pair.New("fremen", "Harkonnen") },
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{ 363, Pair.New("sardaukar", "Harkonnen") },
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{ 364, Pair.New("engineer", "Harkonnen") },
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@@ -89,31 +89,31 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 366, Pair.New("mcv", "Harkonnen") },
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{ 367, Pair.New("trike", "Harkonnen") },
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{ 368, Pair.New("quad", "Harkonnen") },
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{ 369, Pair.New("combath", "Harkonnen") },
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{ 370, Pair.New("missiletank", "Harkonnen") },
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{ 371, Pair.New("siegetank", "Harkonnen") },
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{ 369, Pair.New("combat_tank_h", "Harkonnen") },
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{ 370, Pair.New("missile_tank", "Harkonnen") },
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{ 371, Pair.New("siege_tank", "Harkonnen") },
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{ 372, Pair.New("carryall", "Harkonnen") },
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{ 374, Pair.New("devast", "Harkonnen") },
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// Ordos:
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{ 404, Pair.New("wall", "Ordos") },
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{ 405, Pair.New("power", "Ordos") },
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{ 408, Pair.New("conyard", "Ordos") },
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{ 405, Pair.New("wind_trap", "Ordos") },
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{ 408, Pair.New("construction_yard", "Ordos") },
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{ 411, Pair.New("barracks", "Ordos") },
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{ 414, Pair.New("refinery", "Ordos") },
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{ 417, Pair.New("radar", "Ordos") },
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{ 463, Pair.New("light", "Ordos") },
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{ 417, Pair.New("outpost", "Ordos") },
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{ 463, Pair.New("light_factory", "Ordos") },
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{ 469, Pair.New("silo", "Ordos") },
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{ 472, Pair.New("heavy", "Ordos") },
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{ 475, Pair.New("repair", "Ordos") },
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{ 478, Pair.New("guntower", "Ordos") },
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{ 520, Pair.New("hightech", "Ordos") },
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{ 523, Pair.New("rockettower", "Ordos") },
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{ 526, Pair.New("research", "Ordos") },
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{ 472, Pair.New("heavy_factory", "Ordos") },
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{ 475, Pair.New("repair_pad", "Ordos") },
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{ 478, Pair.New("medium_gun_turret", "Ordos") },
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{ 520, Pair.New("high_tech_factory", "Ordos") },
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{ 523, Pair.New("large_gun_turret", "Ordos") },
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{ 526, Pair.New("research_centre", "Ordos") },
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{ 529, Pair.New("starport", "Ordos") },
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{ 532, Pair.New("palace", "Ordos") },
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{ 560, Pair.New("rifle", "Ordos") },
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{ 561, Pair.New("bazooka", "Ordos") },
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{ 560, Pair.New("light_inf", "Ordos") },
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{ 561, Pair.New("trooper", "Ordos") },
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{ 562, Pair.New("saboteur", "Ordos") },
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{ 563, Pair.New("sardaukar", "Ordos") },
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{ 564, Pair.New("engineer", "Ordos") },
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@@ -121,32 +121,32 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 566, Pair.New("mcv", "Ordos") },
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{ 567, Pair.New("raider", "Ordos") },
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{ 568, Pair.New("quad", "Ordos") },
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{ 569, Pair.New("combato", "Ordos") },
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{ 570, Pair.New("missiletank", "Ordos") },
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{ 571, Pair.New("siegetank", "Ordos") },
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{ 569, Pair.New("combat_tank_o", "Ordos") },
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{ 570, Pair.New("missile_tank", "Ordos") },
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{ 571, Pair.New("siege_tank", "Ordos") },
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{ 572, Pair.New("carryall", "Ordos") },
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{ 574, Pair.New("deviatortank", "Ordos") },
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// Corrino:
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{ 580, Pair.New("wall", "Corrino") },
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{ 581, Pair.New("power", "Corrino") },
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{ 582, Pair.New("conyard", "Corrino") },
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{ 581, Pair.New("wind_trap", "Corrino") },
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{ 582, Pair.New("construction_yard", "Corrino") },
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{ 583, Pair.New("barracks", "Corrino") },
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{ 584, Pair.New("refinery", "Corrino") },
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{ 585, Pair.New("radar", "Corrino") },
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{ 587, Pair.New("light", "Corrino") },
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{ 585, Pair.New("outpost", "Corrino") },
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{ 587, Pair.New("light_factory", "Corrino") },
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{ 588, Pair.New("palace", "Corrino") },
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{ 589, Pair.New("silo", "Corrino") },
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{ 590, Pair.New("heavy", "Corrino") },
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{ 591, Pair.New("repair", "Corrino") },
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{ 592, Pair.New("guntower", "Corrino") },
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{ 593, Pair.New("hightech", "Corrino") },
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{ 594, Pair.New("rockettower", "Corrino") },
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{ 595, Pair.New("research", "Corrino") },
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{ 590, Pair.New("heavy_factory", "Corrino") },
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{ 591, Pair.New("repair_pad", "Corrino") },
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{ 592, Pair.New("medium_gun_turret", "Corrino") },
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{ 593, Pair.New("high_tech_factory", "Corrino") },
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{ 594, Pair.New("large_gun_turret", "Corrino") },
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{ 595, Pair.New("research_centre", "Corrino") },
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{ 596, Pair.New("starport", "Corrino") },
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{ 597, Pair.New("sietch", "Corrino") },
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{ 598, Pair.New("rifle", "Corrino") },
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{ 599, Pair.New("bazooka", "Corrino") },
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{ 598, Pair.New("light_inf", "Corrino") },
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{ 599, Pair.New("trooper", "Corrino") },
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{ 600, Pair.New("sardaukar", "Corrino") },
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{ 601, Pair.New("fremen", "Corrino") },
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{ 602, Pair.New("engineer", "Corrino") },
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@@ -154,31 +154,31 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 604, Pair.New("mcv", "Corrino") },
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{ 605, Pair.New("trike", "Corrino") },
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{ 606, Pair.New("quad", "Corrino") },
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{ 607, Pair.New("combath", "Corrino") },
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{ 608, Pair.New("missiletank", "Corrino") },
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{ 609, Pair.New("siegetank", "Corrino") },
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{ 607, Pair.New("combat_tank_h", "Corrino") },
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{ 608, Pair.New("missile_tank", "Corrino") },
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{ 609, Pair.New("siege_tank", "Corrino") },
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{ 610, Pair.New("carryall", "Corrino") },
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// Fremen:
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{ 620, Pair.New("wall", "Fremen") },
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{ 621, Pair.New("power", "Fremen") },
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{ 622, Pair.New("conyard", "Fremen") },
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{ 621, Pair.New("wind_trap", "Fremen") },
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{ 622, Pair.New("construction_yard", "Fremen") },
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{ 623, Pair.New("barracks", "Fremen") },
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{ 624, Pair.New("refinery", "Fremen") },
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{ 625, Pair.New("radar", "Fremen") },
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{ 627, Pair.New("light", "Fremen") },
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{ 625, Pair.New("outpost", "Fremen") },
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{ 627, Pair.New("light_factory", "Fremen") },
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{ 628, Pair.New("palacec", "Fremen") },
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{ 629, Pair.New("silo", "Fremen") },
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{ 630, Pair.New("heavy", "Fremen") },
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{ 631, Pair.New("repair", "Fremen") },
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{ 632, Pair.New("guntower", "Fremen") },
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{ 633, Pair.New("hightech", "Fremen") },
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{ 634, Pair.New("rockettower", "Fremen") },
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{ 635, Pair.New("research", "Fremen") },
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{ 630, Pair.New("heavy_factory", "Fremen") },
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{ 631, Pair.New("repair_pad", "Fremen") },
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{ 632, Pair.New("medium_gun_turret", "Fremen") },
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{ 633, Pair.New("high_tech_factory", "Fremen") },
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{ 634, Pair.New("large_gun_turret", "Fremen") },
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{ 635, Pair.New("research_centre", "Fremen") },
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{ 636, Pair.New("starport", "Fremen") },
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{ 637, Pair.New("sietch", "Fremen") },
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{ 638, Pair.New("rifle", "Fremen") },
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{ 639, Pair.New("bazooka", "Fremen") },
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{ 638, Pair.New("light_inf", "Fremen") },
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{ 639, Pair.New("trooper", "Fremen") },
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{ 640, Pair.New("fremen", "Fremen") },
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////{ 641, Pair.new("", "Fremen") },// Fremen fremen non-stealth
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{ 642, Pair.New("engineer", "Fremen") },
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@@ -186,70 +186,70 @@ namespace OpenRA.Mods.D2k.UtilityCommands
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{ 644, Pair.New("mcv", "Fremen") },
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{ 645, Pair.New("trike", "Fremen") },
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{ 646, Pair.New("quad", "Fremen") },
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{ 647, Pair.New("combata", "Fremen") },
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{ 648, Pair.New("missiletank", "Fremen") },
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{ 649, Pair.New("siegetank", "Fremen") },
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{ 647, Pair.New("combat_tank_a", "Fremen") },
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{ 648, Pair.New("missile_tank", "Fremen") },
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{ 649, Pair.New("siege_tank", "Fremen") },
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{ 650, Pair.New("carryall", "Fremen") },
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{ 652, Pair.New("sonictank", "Fremen") },
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{ 652, Pair.New("sonic_tank", "Fremen") },
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// Smugglers:
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{ 660, Pair.New("wall", "Smugglers") },
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{ 661, Pair.New("power", "Smugglers") },
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{ 662, Pair.New("conyard", "Smugglers") },
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{ 661, Pair.New("wind_trap", "Smugglers") },
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{ 662, Pair.New("construction_yard", "Smugglers") },
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{ 663, Pair.New("barracks", "Smugglers") },
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{ 664, Pair.New("refinery", "Smugglers") },
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{ 666, Pair.New("radar", "Smugglers") },
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{ 667, Pair.New("light", "Smugglers") },
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{ 666, Pair.New("outpost", "Smugglers") },
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{ 667, Pair.New("light_factory", "Smugglers") },
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{ 668, Pair.New("silo", "Smugglers") },
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{ 669, Pair.New("heavy", "Smugglers") },
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{ 670, Pair.New("repair", "Smugglers") },
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{ 671, Pair.New("guntower", "Smugglers") },
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{ 672, Pair.New("hightech", "Smugglers") },
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{ 673, Pair.New("rockettower", "Smugglers") },
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{ 674, Pair.New("research", "Smugglers") },
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{ 669, Pair.New("heavy_factory", "Smugglers") },
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{ 670, Pair.New("repair_pad", "Smugglers") },
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{ 671, Pair.New("medium_gun_turret", "Smugglers") },
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{ 672, Pair.New("high_tech_factory", "Smugglers") },
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{ 673, Pair.New("large_gun_turret", "Smugglers") },
|
||||
{ 674, Pair.New("research_centre", "Smugglers") },
|
||||
{ 675, Pair.New("starport", "Smugglers") },
|
||||
{ 676, Pair.New("palace", "Smugglers") },
|
||||
{ 677, Pair.New("rifle", "Smugglers") },
|
||||
{ 678, Pair.New("bazooka", "Smugglers") },
|
||||
{ 677, Pair.New("light_inf", "Smugglers") },
|
||||
{ 678, Pair.New("trooper", "Smugglers") },
|
||||
{ 679, Pair.New("saboteur", "Smugglers") },
|
||||
{ 680, Pair.New("engineer", "Smugglers") },
|
||||
{ 681, Pair.New("harvester", "Smugglers") },
|
||||
{ 682, Pair.New("mcv", "Smugglers") },
|
||||
{ 683, Pair.New("trike", "Smugglers") },
|
||||
{ 684, Pair.New("quad", "Smugglers") },
|
||||
{ 685, Pair.New("combato", "Smugglers") },
|
||||
{ 686, Pair.New("missiletank", "Smugglers") },
|
||||
{ 687, Pair.New("siegetank", "Smugglers") },
|
||||
{ 685, Pair.New("combat_tank_o", "Smugglers") },
|
||||
{ 686, Pair.New("missile_tank", "Smugglers") },
|
||||
{ 687, Pair.New("siege_tank", "Smugglers") },
|
||||
{ 688, Pair.New("carryall", "Smugglers") },
|
||||
|
||||
// Mercenaries:
|
||||
{ 700, Pair.New("wall", "Mercenaries") },
|
||||
{ 701, Pair.New("power", "Mercenaries") },
|
||||
{ 702, Pair.New("conyard", "Mercenaries") },
|
||||
{ 701, Pair.New("wind_trap", "Mercenaries") },
|
||||
{ 702, Pair.New("construction_yard", "Mercenaries") },
|
||||
{ 703, Pair.New("barracks", "Mercenaries") },
|
||||
{ 704, Pair.New("refinery", "Mercenaries") },
|
||||
{ 705, Pair.New("radar", "Mercenaries") },
|
||||
{ 707, Pair.New("light", "Mercenaries") },
|
||||
{ 705, Pair.New("outpost", "Mercenaries") },
|
||||
{ 707, Pair.New("light_factory", "Mercenaries") },
|
||||
{ 708, Pair.New("silo", "Mercenaries") },
|
||||
{ 709, Pair.New("heavy", "Mercenaries") },
|
||||
{ 710, Pair.New("repair", "Mercenaries") },
|
||||
{ 711, Pair.New("guntower", "Mercenaries") },
|
||||
{ 712, Pair.New("hightech", "Mercenaries") },
|
||||
{ 713, Pair.New("rockettower", "Mercenaries") },
|
||||
{ 714, Pair.New("research", "Mercenaries") },
|
||||
{ 709, Pair.New("heavy_factory", "Mercenaries") },
|
||||
{ 710, Pair.New("repair_pad", "Mercenaries") },
|
||||
{ 711, Pair.New("medium_gun_turret", "Mercenaries") },
|
||||
{ 712, Pair.New("high_tech_factory", "Mercenaries") },
|
||||
{ 713, Pair.New("large_gun_turret", "Mercenaries") },
|
||||
{ 714, Pair.New("research_centre", "Mercenaries") },
|
||||
{ 715, Pair.New("starport", "Mercenaries") },
|
||||
{ 716, Pair.New("palace", "Mercenaries") },
|
||||
{ 717, Pair.New("rifle", "Mercenaries") },
|
||||
{ 718, Pair.New("bazooka", "Mercenaries") },
|
||||
{ 717, Pair.New("light_inf", "Mercenaries") },
|
||||
{ 718, Pair.New("trooper", "Mercenaries") },
|
||||
{ 719, Pair.New("saboteur", "Mercenaries") },
|
||||
{ 720, Pair.New("harvester", "Mercenaries") },
|
||||
{ 721, Pair.New("harvester", "Mercenaries") },
|
||||
{ 722, Pair.New("mcv", "Mercenaries") },
|
||||
{ 723, Pair.New("trike", "Mercenaries") },
|
||||
{ 724, Pair.New("quad", "Mercenaries") },
|
||||
{ 725, Pair.New("combato", "Mercenaries") },
|
||||
{ 726, Pair.New("missiletank", "Mercenaries") },
|
||||
{ 727, Pair.New("siegetank", "Mercenaries") },
|
||||
{ 725, Pair.New("combat_tank_o", "Mercenaries") },
|
||||
{ 726, Pair.New("missile_tank", "Mercenaries") },
|
||||
{ 727, Pair.New("siege_tank", "Mercenaries") },
|
||||
{ 728, Pair.New("carryall", "Mercenaries") },
|
||||
};
|
||||
|
||||
|
||||
@@ -2,22 +2,22 @@
|
||||
HarkonnenReinforcements = { }
|
||||
HarkonnenReinforcements["Easy"] =
|
||||
{
|
||||
{ "rifle", "rifle" }
|
||||
{ "light_inf", "light_inf" }
|
||||
}
|
||||
|
||||
HarkonnenReinforcements["Normal"] =
|
||||
{
|
||||
{ "rifle", "rifle" },
|
||||
{ "rifle", "rifle", "rifle" },
|
||||
{ "rifle", "trike" },
|
||||
{ "light_inf", "light_inf" },
|
||||
{ "light_inf", "light_inf", "light_inf" },
|
||||
{ "light_inf", "trike" },
|
||||
}
|
||||
|
||||
HarkonnenReinforcements["Hard"] =
|
||||
{
|
||||
{ "rifle", "rifle" },
|
||||
{ "light_inf", "light_inf" },
|
||||
{ "trike", "trike" },
|
||||
{ "rifle", "rifle", "rifle" },
|
||||
{ "rifle", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf" },
|
||||
{ "light_inf", "trike" },
|
||||
{ "trike", "trike" }
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ ToHarvest["Easy"] = 2500
|
||||
ToHarvest["Normal"] = 3000
|
||||
ToHarvest["Hard"] = 3500
|
||||
|
||||
AtreidesReinforcements = { "rifle", "rifle", "rifle" }
|
||||
AtreidesReinforcements = { "light_inf", "light_inf", "light_inf" }
|
||||
AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location }
|
||||
|
||||
Messages =
|
||||
|
||||
@@ -64,38 +64,38 @@ Actors:
|
||||
Actor0: trike
|
||||
Location: 15,8
|
||||
Owner: Atreides
|
||||
Actor1: rifle
|
||||
Actor1: light_inf
|
||||
Location: 13,9
|
||||
Owner: Atreides
|
||||
Actor2: rifle
|
||||
Actor2: light_inf
|
||||
Location: 25,9
|
||||
Owner: Harkonnen
|
||||
Actor3: rifle
|
||||
Actor3: light_inf
|
||||
Location: 16,10
|
||||
Owner: Atreides
|
||||
Actor4: trike
|
||||
Location: 9,11
|
||||
Owner: Atreides
|
||||
Actor6: rifle
|
||||
Actor6: light_inf
|
||||
Location: 15,11
|
||||
Owner: Atreides
|
||||
Actor7: trike
|
||||
Location: 9,13
|
||||
Owner: Atreides
|
||||
Actor8: rifle
|
||||
Actor8: light_inf
|
||||
Location: 15,13
|
||||
Owner: Atreides
|
||||
Actor9: rifle
|
||||
Actor9: light_inf
|
||||
Location: 14,14
|
||||
Owner: Atreides
|
||||
Facing: 128
|
||||
Actor10: rifle
|
||||
Actor10: light_inf
|
||||
Location: 12,19
|
||||
Owner: Harkonnen
|
||||
Actor11: rifle
|
||||
Actor11: light_inf
|
||||
Location: 29,19
|
||||
Owner: Harkonnen
|
||||
Actor12: rifle
|
||||
Actor12: light_inf
|
||||
Location: 19,20
|
||||
Owner: Harkonnen
|
||||
Actor13: spicebloom
|
||||
@@ -104,7 +104,7 @@ Actors:
|
||||
Actor14: wormspawner
|
||||
Location: 7,23
|
||||
Owner: Creeps
|
||||
AtreidesConyard: conyard
|
||||
AtreidesConyard: construction_yard
|
||||
Location: 11,11
|
||||
Owner: Atreides
|
||||
HarkonnenWaypoint1: waypoint
|
||||
@@ -144,7 +144,7 @@ Rules:
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
conyard:
|
||||
construction_yard:
|
||||
Production:
|
||||
Produces: Building
|
||||
concreteb:
|
||||
@@ -153,13 +153,13 @@ Rules:
|
||||
barracks:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
light:
|
||||
light_factory:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
heavy:
|
||||
heavy_factory:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
guntower:
|
||||
medium_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
wall:
|
||||
|
||||
@@ -2,22 +2,22 @@
|
||||
HarkonnenReinforcements = { }
|
||||
HarkonnenReinforcements["Easy"] =
|
||||
{
|
||||
{ "rifle", "rifle" }
|
||||
{ "light_inf", "light_inf" }
|
||||
}
|
||||
|
||||
HarkonnenReinforcements["Normal"] =
|
||||
{
|
||||
{ "rifle", "rifle" },
|
||||
{ "rifle", "rifle", "rifle" },
|
||||
{ "rifle", "trike" },
|
||||
{ "light_inf", "light_inf" },
|
||||
{ "light_inf", "light_inf", "light_inf" },
|
||||
{ "light_inf", "trike" },
|
||||
}
|
||||
|
||||
HarkonnenReinforcements["Hard"] =
|
||||
{
|
||||
{ "rifle", "rifle" },
|
||||
{ "light_inf", "light_inf" },
|
||||
{ "trike", "trike" },
|
||||
{ "rifle", "rifle", "rifle" },
|
||||
{ "rifle", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf" },
|
||||
{ "light_inf", "trike" },
|
||||
{ "trike", "trike" }
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ ToHarvest["Easy"] = 2500
|
||||
ToHarvest["Normal"] = 3000
|
||||
ToHarvest["Hard"] = 3500
|
||||
|
||||
AtreidesReinforcements = { "rifle", "rifle", "rifle", "rifle" }
|
||||
AtreidesReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf" }
|
||||
AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location }
|
||||
|
||||
Messages =
|
||||
|
||||
@@ -61,22 +61,22 @@ Players:
|
||||
Enemies: Atreides
|
||||
|
||||
Actors:
|
||||
Actor0: rifle
|
||||
Actor0: light_inf
|
||||
Location: 2,2
|
||||
Owner: Harkonnen
|
||||
Actor1: rifle
|
||||
Actor1: light_inf
|
||||
Location: 21,2
|
||||
Owner: Harkonnen
|
||||
Actor2: wormspawner
|
||||
Location: 4,3
|
||||
Owner: Creeps
|
||||
Actor3: rifle
|
||||
Actor3: light_inf
|
||||
Location: 2,6
|
||||
Owner: Harkonnen
|
||||
Actor4: rifle
|
||||
Actor4: light_inf
|
||||
Location: 11,7
|
||||
Owner: Atreides
|
||||
Actor5: rifle
|
||||
Actor5: light_inf
|
||||
Location: 14,8
|
||||
Owner: Atreides
|
||||
Actor6: trike
|
||||
@@ -85,22 +85,22 @@ Actors:
|
||||
Actor7: trike
|
||||
Location: 8,9
|
||||
Owner: Atreides
|
||||
Actor9: rifle
|
||||
Actor9: light_inf
|
||||
Location: 14,10
|
||||
Owner: Atreides
|
||||
Actor10: trike
|
||||
Location: 14,12
|
||||
Owner: Atreides
|
||||
Actor11: rifle
|
||||
Actor11: light_inf
|
||||
Location: 7,13
|
||||
Owner: Atreides
|
||||
Actor12: rifle
|
||||
Actor12: light_inf
|
||||
Location: 12,15
|
||||
Owner: Atreides
|
||||
Actor13: rifle
|
||||
Actor13: light_inf
|
||||
Location: 28,20
|
||||
Owner: Harkonnen
|
||||
AtreidesConyard: conyard
|
||||
AtreidesConyard: construction_yard
|
||||
Location: 10,10
|
||||
Owner: Atreides
|
||||
HarkonnenWaypoint1: waypoint
|
||||
@@ -143,7 +143,7 @@ Rules:
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
conyard:
|
||||
construction_yard:
|
||||
Production:
|
||||
Produces: Building
|
||||
concreteb:
|
||||
@@ -152,13 +152,13 @@ Rules:
|
||||
barracks:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
light:
|
||||
light_factory:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
heavy:
|
||||
heavy_factory:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
guntower:
|
||||
medium_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
wall:
|
||||
|
||||
@@ -2,7 +2,7 @@ MapFormat: 7
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Tuck's Sietch
|
||||
Title: D2k Shellmap
|
||||
|
||||
Description: Static Shellmap
|
||||
|
||||
@@ -61,7 +61,7 @@ Actors:
|
||||
Actor29: concretea
|
||||
Location: 54,59
|
||||
Owner: Neutral
|
||||
Actor30: power
|
||||
Actor30: wind_trap
|
||||
Location: 54,58
|
||||
Owner: Atreides
|
||||
Actor31: concretea
|
||||
@@ -70,10 +70,10 @@ Actors:
|
||||
Actor32: silo
|
||||
Location: 54,62
|
||||
Owner: Atreides
|
||||
Actor33: guntower
|
||||
Actor33: medium_gun_turret
|
||||
Location: 54,63
|
||||
Owner: Atreides
|
||||
Actor34: siegetank
|
||||
Actor34: siege_tank
|
||||
Location: 54,56
|
||||
Owner: Atreides
|
||||
Facing: 24
|
||||
@@ -92,7 +92,7 @@ Actors:
|
||||
Actor39: barracks
|
||||
Location: 48,37
|
||||
Owner: Creeps
|
||||
Actor40: rockettower
|
||||
Actor40: large_gun_turret
|
||||
Location: 46,39
|
||||
Owner: Creeps
|
||||
Actor41: sardaukar
|
||||
@@ -125,7 +125,7 @@ Rules:
|
||||
Maximum: 1
|
||||
MusicPlaylist:
|
||||
BackgroundMusic: options
|
||||
rockettower:
|
||||
large_gun_turret:
|
||||
Power:
|
||||
Amount: 100
|
||||
|
||||
|
||||
@@ -7,21 +7,21 @@ Player:
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: conyard
|
||||
Refinery: refinery
|
||||
Power: power
|
||||
VehiclesFactory: light, heavy, starport
|
||||
Production: light, heavy, barracks, starport
|
||||
Power: wind_trap
|
||||
VehiclesFactory: light_factory, heavy_factory, starport
|
||||
Production: light_factory, heavy_factory, barracks, starport
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
refinery: 4
|
||||
barracks: 1
|
||||
light: 1
|
||||
heavy: 1
|
||||
research: 1
|
||||
repair: 1
|
||||
radar: 1
|
||||
hightech: 1
|
||||
light_factory: 1
|
||||
heavy_factory: 1
|
||||
research_centre: 1
|
||||
repair_pad: 1
|
||||
outpost: 1
|
||||
high_tech_factory: 1
|
||||
palace: 1
|
||||
upgrade.barracks: 1
|
||||
upgrade.light: 1
|
||||
@@ -30,24 +30,24 @@ Player:
|
||||
BuildingFractions:
|
||||
refinery: 20.1%
|
||||
barracks: 0.1%
|
||||
light: 0.1%
|
||||
heavy: 0.1%
|
||||
radar: 0.1%
|
||||
hightech: 0.1%
|
||||
light_factory: 0.1%
|
||||
heavy_factory: 0.1%
|
||||
outpost: 0.1%
|
||||
high_tech_factory: 0.1%
|
||||
starport: 0.1%
|
||||
research: 0.1%
|
||||
repair: 0.1%
|
||||
guntower: 8%
|
||||
rockettower: 6%
|
||||
power: 10%
|
||||
research_centre: 0.1%
|
||||
repair_pad: 0.1%
|
||||
medium_gun_turret: 8%
|
||||
large_gun_turret: 6%
|
||||
wind_trap: 10%
|
||||
upgrade.barracks: 0.1%
|
||||
upgrade.light: 0.1%
|
||||
upgrade.heavy: 0.1%
|
||||
upgrade.hightech: 0.1%
|
||||
UnitsToBuild:
|
||||
carryall: 1%
|
||||
rifle: 6%
|
||||
bazooka: 5%
|
||||
light_inf: 6%
|
||||
trooper: 5%
|
||||
medic: 1%
|
||||
fremen: 0.5%
|
||||
sardaukar: 1.5%
|
||||
@@ -56,23 +56,23 @@ Player:
|
||||
grenadier: 1%
|
||||
trike.starport: 5%
|
||||
quad.starport: 7.5%
|
||||
siegetank.starport: 5%
|
||||
missiletank.starport: 7.5%
|
||||
combata.starport: 15%
|
||||
combath.starport: 15%
|
||||
combato.starport: 15%
|
||||
sonictank: 10%
|
||||
devast: 10%
|
||||
deviatortank: 7.5%
|
||||
siege_tank.starport: 5%
|
||||
missile_tank.starport: 7.5%
|
||||
combat_tank_a.starport: 15%
|
||||
combat_tank_h.starport: 15%
|
||||
combat_tank_o.starport: 15%
|
||||
sonic_tank: 10%
|
||||
devastator: 10%
|
||||
deviator: 7.5%
|
||||
trike: 10%
|
||||
raider: 10%
|
||||
quad: 15%
|
||||
siegetank: 10%
|
||||
missiletank: 15%
|
||||
stealthraider: 5%
|
||||
combata: 100%
|
||||
combath: 100%
|
||||
combato: 100%
|
||||
siege_tank: 10%
|
||||
missile_tank: 15%
|
||||
stealth_raider: 5%
|
||||
combat_tank_a: 100%
|
||||
combat_tank_h: 100%
|
||||
combat_tank_o: 100%
|
||||
UnitLimits:
|
||||
harvester: 8
|
||||
SquadSize: 8
|
||||
@@ -136,21 +136,21 @@ Player:
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: conyard
|
||||
Refinery: refinery
|
||||
Power: power
|
||||
VehiclesFactory: light, heavy, starport
|
||||
Production: light, heavy, barracks, starport
|
||||
Power: wind_trap
|
||||
VehiclesFactory: light_factory, heavy_factory, starport
|
||||
Production: light_factory, heavy_factory, barracks, starport
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
refinery: 4
|
||||
barracks: 1
|
||||
light: 1
|
||||
heavy: 1
|
||||
research: 1
|
||||
repair: 1
|
||||
radar: 1
|
||||
hightech: 1
|
||||
light_factory: 1
|
||||
heavy_factory: 1
|
||||
research_centre: 1
|
||||
repair_pad: 1
|
||||
outpost: 1
|
||||
high_tech_factory: 1
|
||||
palace: 1
|
||||
upgrade.barracks: 1
|
||||
upgrade.light: 1
|
||||
@@ -159,24 +159,24 @@ Player:
|
||||
BuildingFractions:
|
||||
refinery: 20.1%
|
||||
barracks: 0.1%
|
||||
light: 0.1%
|
||||
heavy: 0.1%
|
||||
radar: 0.1%
|
||||
hightech: 0.1%
|
||||
repair: 0.1%
|
||||
light_factory: 0.1%
|
||||
heavy_factory: 0.1%
|
||||
outpost: 0.1%
|
||||
high_tech_factory: 0.1%
|
||||
repair_pad: 0.1%
|
||||
starport: 0.1%
|
||||
palace: 0.1%
|
||||
guntower: 5%
|
||||
rockettower: 10%
|
||||
power: 12%
|
||||
medium_gun_turret: 5%
|
||||
large_gun_turret: 10%
|
||||
wind_trap: 12%
|
||||
upgrade.barracks: 0.1%
|
||||
upgrade.light: 0.1%
|
||||
upgrade.heavy: 0.1%
|
||||
upgrade.hightech: 0.1%
|
||||
UnitsToBuild:
|
||||
carryall: 1%
|
||||
rifle: 2%
|
||||
bazooka: 2%
|
||||
light_inf: 2%
|
||||
trooper: 2%
|
||||
medic: 0.5%
|
||||
fremen: 0.25%
|
||||
sardaukar: 1%
|
||||
@@ -185,23 +185,23 @@ Player:
|
||||
harvester: 1%
|
||||
trike.starport: 7.5%
|
||||
quad.starport: 12.5%
|
||||
siegetank.starport: 5%
|
||||
missiletank.starport: 7.5%
|
||||
combata.starport: 15%
|
||||
combath.starport: 15%
|
||||
combato.starport: 15%
|
||||
sonictank: 50%
|
||||
devast: 40%
|
||||
deviatortank: 5%
|
||||
siege_tank.starport: 5%
|
||||
missile_tank.starport: 7.5%
|
||||
combat_tank_a.starport: 15%
|
||||
combat_tank_h.starport: 15%
|
||||
combat_tank_o.starport: 15%
|
||||
sonic_tank: 50%
|
||||
devastator: 40%
|
||||
deviator: 5%
|
||||
trike: 15%
|
||||
raider: 15%
|
||||
quad: 25%
|
||||
siegetank: 10%
|
||||
missiletank: 15%
|
||||
stealthraider: 5%
|
||||
combata: 100%
|
||||
combath: 100%
|
||||
combato: 100%
|
||||
siege_tank: 10%
|
||||
missile_tank: 15%
|
||||
stealth_raider: 5%
|
||||
combat_tank_a: 100%
|
||||
combat_tank_h: 100%
|
||||
combat_tank_o: 100%
|
||||
UnitLimits:
|
||||
harvester: 8
|
||||
SquadSize: 6
|
||||
@@ -265,21 +265,21 @@ Player:
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: conyard
|
||||
Refinery: refinery
|
||||
Power: power
|
||||
VehiclesFactory: light, heavy, starport
|
||||
Production: light, heavy, barracks, starport
|
||||
Power: wind_trap
|
||||
VehiclesFactory: light_factory, heavy_factory, starport
|
||||
Production: light_factory, heavy_factory, barracks, starport
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
refinery: 4
|
||||
barracks: 1
|
||||
light: 1
|
||||
heavy: 1
|
||||
research: 1
|
||||
repair: 1
|
||||
radar: 1
|
||||
hightech: 1
|
||||
light_factory: 1
|
||||
heavy_factory: 1
|
||||
research_centre: 1
|
||||
repair_pad: 1
|
||||
outpost: 1
|
||||
high_tech_factory: 1
|
||||
palace: 1
|
||||
upgrade.barracks: 1
|
||||
upgrade.light: 1
|
||||
@@ -288,24 +288,24 @@ Player:
|
||||
BuildingFractions:
|
||||
refinery: 20.1%
|
||||
barracks: 0.1%
|
||||
light: 0.1%
|
||||
heavy: 0.1%
|
||||
repair: 0.1%
|
||||
radar: 0.1%
|
||||
hightech: 0.1%
|
||||
research: 0.1%
|
||||
light_factory: 0.1%
|
||||
heavy_factory: 0.1%
|
||||
repair_pad: 0.1%
|
||||
outpost: 0.1%
|
||||
high_tech_factory: 0.1%
|
||||
research_centre: 0.1%
|
||||
palace: 0.1%
|
||||
guntower: 4%
|
||||
rockettower: 12%
|
||||
power: 10%
|
||||
medium_gun_turret: 4%
|
||||
large_gun_turret: 12%
|
||||
wind_trap: 10%
|
||||
upgrade.barracks: 0.1%
|
||||
upgrade.light: 0.1%
|
||||
upgrade.heavy: 0.1%
|
||||
upgrade.hightech: 0.1%
|
||||
UnitsToBuild:
|
||||
carryall: 1%
|
||||
rifle: 15%
|
||||
bazooka: 13%
|
||||
light_inf: 15%
|
||||
trooper: 13%
|
||||
medic: 2%
|
||||
fremen: 1%
|
||||
sardaukar: 3%
|
||||
@@ -314,23 +314,23 @@ Player:
|
||||
harvester: 1%
|
||||
trike.starport: 5%
|
||||
quad.starport: 7.5%
|
||||
siegetank.starport: 5%
|
||||
missiletank.starport: 7.5%
|
||||
combata.starport: 15%
|
||||
combath.starport: 15%
|
||||
combato.starport: 15%
|
||||
sonictank: 10%
|
||||
devast: 10%
|
||||
deviatortank: 7.5%
|
||||
siege_tank.starport: 5%
|
||||
missile_tank.starport: 7.5%
|
||||
combat_tank_a.starport: 15%
|
||||
combat_tank_h.starport: 15%
|
||||
combat_tank_o.starport: 15%
|
||||
sonic_tank: 10%
|
||||
devastator: 10%
|
||||
deviator: 7.5%
|
||||
trike: 10%
|
||||
raider: 10%
|
||||
quad: 15%
|
||||
siegetank: 10%
|
||||
missiletank: 15%
|
||||
stealthraider: 7.5%
|
||||
combata: 100%
|
||||
combath: 100%
|
||||
combato: 100%
|
||||
siege_tank: 10%
|
||||
missile_tank: 15%
|
||||
stealth_raider: 7.5%
|
||||
combat_tank_a: 100%
|
||||
combat_tank_h: 100%
|
||||
combat_tank_o: 100%
|
||||
UnitLimits:
|
||||
harvester: 8
|
||||
SquadSize: 10
|
||||
|
||||
@@ -15,7 +15,7 @@ carryall.reinforce:
|
||||
ROT: 4
|
||||
Speed: 160
|
||||
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
|
||||
RepairBuildings: repair
|
||||
RepairBuildings: repair_pad
|
||||
RearmBuildings:
|
||||
Repulsable: False
|
||||
LandAltitude: 100
|
||||
@@ -51,7 +51,7 @@ carryall.infantry:
|
||||
Plane:
|
||||
ROT: 4
|
||||
Speed: 280
|
||||
RepairBuildings: repair
|
||||
RepairBuildings: repair_pad
|
||||
RearmBuildings:
|
||||
Repulsable: False
|
||||
AirborneUpgrades: airborne
|
||||
@@ -76,7 +76,7 @@ frigate:
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 350
|
||||
RepairBuildings: repair
|
||||
RepairBuildings: repair_pad
|
||||
RearmBuildings:
|
||||
Repulsable: False
|
||||
AirborneUpgrades: airborne
|
||||
@@ -93,7 +93,7 @@ frigate:
|
||||
FlyAwayOnIdle:
|
||||
RejectsOrders:
|
||||
|
||||
orni:
|
||||
ornithopter:
|
||||
Inherits: ^Plane
|
||||
Valued:
|
||||
Cost: 1000
|
||||
@@ -117,11 +117,11 @@ orni:
|
||||
InitialFacing: 20
|
||||
ROT: 6
|
||||
Speed: 280
|
||||
RepairBuildings: repair
|
||||
RepairBuildings: repair_pad
|
||||
RearmBuildings:
|
||||
AirborneUpgrades: airborne
|
||||
SpawnActorOnDeath:
|
||||
Actor: orni.husk
|
||||
Actor: ornithopter.husk
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
@@ -136,7 +136,7 @@ orni:
|
||||
Voiced:
|
||||
VoiceSet: GenericVoice
|
||||
|
||||
orni.bomber:
|
||||
ornithopter.bomber:
|
||||
Inherits: ^Plane
|
||||
AttackBomber:
|
||||
Armament:
|
||||
@@ -148,7 +148,7 @@ orni.bomber:
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 350
|
||||
RepairBuildings: repair
|
||||
RepairBuildings: repair_pad
|
||||
RearmBuildings:
|
||||
Repulsable: False
|
||||
AirborneUpgrades: airborne
|
||||
@@ -157,12 +157,12 @@ orni.bomber:
|
||||
Tooltip:
|
||||
Name: Ornithopter
|
||||
SpawnActorOnDeath:
|
||||
Actor: orni.bomber.husk
|
||||
Actor: ornithopter.bomber.husk
|
||||
RejectsOrders:
|
||||
RenderSprites:
|
||||
Image: orni
|
||||
Image: ornithopter
|
||||
|
||||
orni.husk:
|
||||
ornithopter.husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Ornithopter
|
||||
@@ -173,9 +173,9 @@ orni.husk:
|
||||
RearmBuildings:
|
||||
AirborneUpgrades: airborne
|
||||
RenderSprites:
|
||||
Image: orni
|
||||
Image: ornithopter
|
||||
|
||||
orni.bomber.husk:
|
||||
ornithopter.bomber.husk:
|
||||
Inherits: ^AircraftHusk
|
||||
Tooltip:
|
||||
Name: Ornithopter
|
||||
@@ -186,7 +186,7 @@ orni.bomber.husk:
|
||||
RearmBuildings:
|
||||
AirborneUpgrades: airborne
|
||||
RenderSprites:
|
||||
Image: orni
|
||||
Image: ornithopter
|
||||
|
||||
carryall.husk:
|
||||
Inherits: ^AircraftHusk
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
WithBuildingExplosion:
|
||||
RepairableBuilding:
|
||||
EmitInfantryOnSell:
|
||||
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
|
||||
ActorTypes: light_inf,light_inf,light_inf,light_inf,light_inf,trooper,trooper,trooper,engineer
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
FrozenUnderFog:
|
||||
|
||||
@@ -14,54 +14,54 @@ harvester.husk:
|
||||
TransformOnCapture:
|
||||
IntoActor: harvester
|
||||
|
||||
siegetank.husk:
|
||||
siege_tank.husk:
|
||||
Inherits: ^VehicleHusk
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
IntoActor: siegetank
|
||||
IntoActor: siege_tank
|
||||
|
||||
missiletank.husk:
|
||||
missile_tank.husk:
|
||||
Inherits: ^VehicleHusk
|
||||
TransformOnCapture:
|
||||
IntoActor: missiletank
|
||||
IntoActor: missile_tank
|
||||
|
||||
sonictank.husk:
|
||||
sonic_tank.husk:
|
||||
Inherits: ^VehicleHusk
|
||||
TransformOnCapture:
|
||||
IntoActor: sonictank
|
||||
IntoActor: sonic_tank
|
||||
|
||||
devast.husk:
|
||||
devastator.husk:
|
||||
Inherits: ^VehicleHusk
|
||||
Health:
|
||||
HP: 125
|
||||
TransformOnCapture:
|
||||
IntoActor: devast
|
||||
IntoActor: devastator
|
||||
|
||||
deviatortank.husk:
|
||||
deviator.husk:
|
||||
Inherits: ^VehicleHusk
|
||||
TransformOnCapture:
|
||||
IntoActor: deviatortank
|
||||
IntoActor: deviator
|
||||
|
||||
^combat.husk:
|
||||
^combat_tank.husk:
|
||||
Inherits: ^VehicleHusk
|
||||
Health:
|
||||
HP: 100
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
|
||||
combata.husk:
|
||||
Inherits: ^combat.husk
|
||||
combat_tank_a.husk:
|
||||
Inherits: ^combat_tank.husk
|
||||
TransformOnCapture:
|
||||
IntoActor: combata
|
||||
IntoActor: combat_tank_a
|
||||
|
||||
combath.husk:
|
||||
Inherits: ^combat.husk
|
||||
combat_tank_h.husk:
|
||||
Inherits: ^combat_tank.husk
|
||||
TransformOnCapture:
|
||||
IntoActor: combath
|
||||
IntoActor: combat_tank_h
|
||||
|
||||
combato.husk:
|
||||
Inherits: ^combat.husk
|
||||
combat_tank_o.husk:
|
||||
Inherits: ^combat_tank.husk
|
||||
TransformOnCapture:
|
||||
IntoActor: combato
|
||||
IntoActor: combat_tank_o
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
rifle:
|
||||
light_inf:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
@@ -6,7 +6,7 @@ rifle:
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifleman
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
|
||||
Health:
|
||||
HP: 50
|
||||
@@ -48,7 +48,7 @@ engineer:
|
||||
Voiced:
|
||||
VoiceSet: EngineerVoice
|
||||
|
||||
bazooka:
|
||||
trooper:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
@@ -144,7 +144,7 @@ grenadier:
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~barracks.atreides, upgrade.barracks, hightech, ~techlevel.medium
|
||||
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
||||
Valued:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
@@ -178,7 +178,7 @@ sardaukar:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Sardaukar
|
||||
Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
||||
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
|
||||
@@ -43,30 +43,30 @@ crate:
|
||||
Prerequisites: techlevel.medium, Light, Outpost
|
||||
GiveUnitCrateAction@CombatA:
|
||||
SelectionShares: 10
|
||||
Units: combata
|
||||
Units: combat_tank_a
|
||||
ValidFactions: atreides
|
||||
Prerequisites: techlevel.low, Heavy
|
||||
GiveUnitCrateAction@CombatH:
|
||||
SelectionShares: 10
|
||||
Units: combath
|
||||
Units: combat_tank_h
|
||||
ValidFactions: harkonnen
|
||||
Prerequisites: techlevel.low, Heavy
|
||||
GiveUnitCrateAction@CombatO:
|
||||
SelectionShares: 10
|
||||
Units: combato
|
||||
Units: combat_tank_o
|
||||
ValidFactions: ordos
|
||||
Prerequisites: techlevel.low, Heavy
|
||||
GiveUnitCrateAction@SiegeTank:
|
||||
SelectionShares: 10
|
||||
Units: siegetank
|
||||
Units: siege_tank
|
||||
Prerequisites: techlevel.medium, Heavy, Outpost
|
||||
GiveUnitCrateAction@MissileTank:
|
||||
SelectionShares: 10
|
||||
Units: missiletank
|
||||
Units: missile_tank
|
||||
Prerequisites: techlevel.high, Hitech
|
||||
GiveUnitCrateAction@StealthRaider:
|
||||
SelectionShares: 7
|
||||
Units: stealthraider
|
||||
Units: stealth_raider
|
||||
ValidFactions: ordos
|
||||
Prerequisites: techlevel.medium, Hitech
|
||||
GiveUnitCrateAction@Fremen:
|
||||
@@ -86,17 +86,17 @@ crate:
|
||||
Prerequisites: techlevel.high, Palace
|
||||
GiveUnitCrateAction@SonicTank:
|
||||
SelectionShares: 5
|
||||
Units: sonictank
|
||||
Units: sonic_tank
|
||||
ValidFactions: atreides
|
||||
Prerequisites: techlevel.high, Research
|
||||
GiveUnitCrateAction@Devast:
|
||||
SelectionShares: 2
|
||||
Units: devast
|
||||
Units: devastator
|
||||
ValidFactions: harkonnen
|
||||
Prerequisites: techlevel.high, Research
|
||||
GiveUnitCrateAction@DeviatorTank:
|
||||
SelectionShares: 5
|
||||
Units: deviatortank
|
||||
Units: deviator
|
||||
ValidFactions: ordos
|
||||
Prerequisites: techlevel.high, Research
|
||||
GiveMcvCrateAction:
|
||||
@@ -203,7 +203,7 @@ upgrade.light:
|
||||
Description: Unlocks additional light units
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: light
|
||||
Prerequisites: light_factory
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
Valued:
|
||||
@@ -222,7 +222,7 @@ upgrade.heavy:
|
||||
Description: Unlocks advanced technology and heavy weapons
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: heavy
|
||||
Prerequisites: heavy_factory
|
||||
Queue: Upgrade
|
||||
BuildLimit: 1
|
||||
Valued:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
mcv.starport:
|
||||
Inherits: mcv
|
||||
Buildable:
|
||||
Prerequisites: repair
|
||||
Prerequisites: repair_pad
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 2500
|
||||
@@ -35,53 +35,53 @@ quad.starport:
|
||||
RenderSprites:
|
||||
Image: quad
|
||||
|
||||
siegetank.starport:
|
||||
Inherits: siegetank
|
||||
siege_tank.starport:
|
||||
Inherits: siege_tank
|
||||
Buildable:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 1075
|
||||
RenderSprites:
|
||||
Image: siegetank
|
||||
Image: siege_tank
|
||||
|
||||
missiletank.starport:
|
||||
Inherits: missiletank
|
||||
missile_tank.starport:
|
||||
Inherits: missile_tank
|
||||
Buildable:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 1250
|
||||
RenderSprites:
|
||||
Image: missiletank
|
||||
Image: missile_tank
|
||||
|
||||
combata.starport:
|
||||
Inherits: combata
|
||||
combat_tank_a.starport:
|
||||
Inherits: combat_tank_a
|
||||
Buildable:
|
||||
Prerequisites: ~starport.atreides
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 875
|
||||
RenderSprites:
|
||||
Image: combata
|
||||
Image: combat_tank_a
|
||||
|
||||
combath.starport:
|
||||
Inherits: combath
|
||||
combat_tank_h.starport:
|
||||
Inherits: combat_tank_h
|
||||
Buildable:
|
||||
Prerequisites: ~starport.harkonnen
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 875
|
||||
RenderSprites:
|
||||
Image: combath
|
||||
Image: combat_tank_h
|
||||
|
||||
combato.starport:
|
||||
Inherits: combato
|
||||
combat_tank_o.starport:
|
||||
Inherits: combat_tank_o
|
||||
Buildable:
|
||||
Prerequisites: ~starport.ordos
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 875
|
||||
RenderSprites:
|
||||
Image: combato
|
||||
Image: combat_tank_o
|
||||
|
||||
carryall.starport:
|
||||
Inherits: carryall
|
||||
|
||||
@@ -36,7 +36,7 @@ concreteb:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.conyard
|
||||
|
||||
conyard:
|
||||
construction_yard:
|
||||
Inherits: ^Building
|
||||
Building:
|
||||
Footprint: xxx xxx
|
||||
@@ -77,7 +77,7 @@ conyard:
|
||||
Palette: d2k
|
||||
PrimaryBuilding:
|
||||
|
||||
power:
|
||||
wind_trap:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
@@ -87,7 +87,7 @@ power:
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Windtrap
|
||||
Name: Wind Trap
|
||||
Description: Provides power for other structures
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
@@ -114,7 +114,7 @@ power:
|
||||
barracks:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Prerequisites: power
|
||||
Prerequisites: wind_trap
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 40
|
||||
Selectable:
|
||||
@@ -170,7 +170,7 @@ barracks:
|
||||
refinery:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Prerequisites: power
|
||||
Prerequisites: wind_trap
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
Selectable:
|
||||
@@ -258,7 +258,7 @@ silo:
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
|
||||
light:
|
||||
light_factory:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Prerequisites: refinery
|
||||
@@ -315,7 +315,7 @@ light:
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
heavy:
|
||||
heavy_factory:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Prerequisites: refinery
|
||||
@@ -375,7 +375,7 @@ heavy:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,96
|
||||
|
||||
radar:
|
||||
outpost:
|
||||
Inherits: ^Building
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
@@ -406,10 +406,10 @@ radar:
|
||||
Range: 6
|
||||
RenderDetectionCircle:
|
||||
RenderSprites:
|
||||
Image: radar.harkonnen
|
||||
Image: outpost.harkonnen
|
||||
FactionImages:
|
||||
atreides: radar.atreides
|
||||
ordos: radar.ordos
|
||||
atreides: outpost.atreides
|
||||
ordos: outpost.ordos
|
||||
WithIdleOverlay@DISH:
|
||||
Sequence: idle-dish
|
||||
PauseOnLowPower: yes
|
||||
@@ -425,7 +425,7 @@ starport:
|
||||
Name: Starport
|
||||
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
|
||||
Buildable:
|
||||
Prerequisites: heavy, radar, ~techlevel.high
|
||||
Prerequisites: heavy_factory, outpost, ~techlevel.high
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 80
|
||||
Building:
|
||||
@@ -522,7 +522,7 @@ wall:
|
||||
Pieces: 3, 7
|
||||
Range: 2c0, 5c0
|
||||
|
||||
guntower:
|
||||
medium_gun_turret:
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Building
|
||||
@@ -564,11 +564,11 @@ guntower:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 32,40,0,-8
|
||||
|
||||
rockettower:
|
||||
large_gun_turret:
|
||||
Inherits: ^Defense
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: radar, upgrade.conyard, ~techlevel.medium
|
||||
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
|
||||
BuildPaletteOrder: 120
|
||||
Valued:
|
||||
Cost: 850
|
||||
@@ -607,11 +607,11 @@ rockettower:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 32,40,0,-8
|
||||
|
||||
repair:
|
||||
repair_pad:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: heavy, upgrade.heavy, ~techlevel.medium
|
||||
Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
|
||||
BuildPaletteOrder: 130
|
||||
Valued:
|
||||
Cost: 500
|
||||
@@ -639,20 +639,20 @@ repair:
|
||||
RallyPoint:
|
||||
Offset: 1,3
|
||||
RenderSprites:
|
||||
Image: repair.harkonnen
|
||||
Image: repair_pad.harkonnen
|
||||
FactionImages:
|
||||
atreides: repair.atreides
|
||||
ordos: repair.ordos
|
||||
atreides: repair_pad.atreides
|
||||
ordos: repair_pad.ordos
|
||||
WithRepairOverlay:
|
||||
Palette: effect75alpha
|
||||
Power:
|
||||
Amount: -10
|
||||
ProvidesPrerequisite@buildingname:
|
||||
|
||||
hightech:
|
||||
high_tech_factory:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Prerequisites: radar, ~techlevel.medium
|
||||
Prerequisites: outpost, ~techlevel.medium
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
Selectable:
|
||||
@@ -693,7 +693,7 @@ hightech:
|
||||
ChargeTime: 180
|
||||
SquadSize: 3
|
||||
LongDesc: Ornithopters hit the target with parabombs
|
||||
UnitType: orni.bomber
|
||||
UnitType: ornithopter.bomber
|
||||
SelectTargetSound:
|
||||
DisplayBeacon: True
|
||||
CameraActor: camera
|
||||
@@ -704,11 +704,11 @@ hightech:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,96
|
||||
|
||||
research:
|
||||
research_centre:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
Prerequisites: radar, heavy, upgrade.heavy, ~techlevel.high
|
||||
Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
|
||||
BuildPaletteOrder: 140
|
||||
Selectable:
|
||||
Bounds: 96,64,0,16
|
||||
@@ -725,7 +725,7 @@ research:
|
||||
ChargeTime: 180
|
||||
Description: Paratroopers
|
||||
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
|
||||
DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
|
||||
DropItems: light_inf, light_inf, trooper, trooper, engineer, trooper, light_inf, light_inf
|
||||
SelectTargetSound:
|
||||
FlareType:
|
||||
Building:
|
||||
@@ -754,7 +754,7 @@ research:
|
||||
palace:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Prerequisites: research, ~techlevel.high
|
||||
Prerequisites: research_centre, ~techlevel.high
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 150
|
||||
Selectable:
|
||||
@@ -795,7 +795,7 @@ palace:
|
||||
Prerequisites: ~techlevel.superweapons, ~palace.nuke
|
||||
ChargeTime: 300
|
||||
Description: Death Hand
|
||||
LongDesc: Launches a nuclear missile at a target location
|
||||
LongDesc: Launches an atomic missile at a target location
|
||||
BeginChargeSound: HI_PREP.AUD
|
||||
EndChargeSound: HI_DHRDY.AUD
|
||||
SelectTargetSound:
|
||||
@@ -814,7 +814,7 @@ palace:
|
||||
ProvidesPrerequisite@buildingname:
|
||||
|
||||
conyard.atreides:
|
||||
Inherits: conyard
|
||||
Inherits: construction_yard
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
@@ -825,7 +825,7 @@ conyard.atreides:
|
||||
-FactionImages:
|
||||
|
||||
conyard.harkonnen:
|
||||
Inherits: conyard
|
||||
Inherits: construction_yard
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
@@ -836,7 +836,7 @@ conyard.harkonnen:
|
||||
-FactionImages:
|
||||
|
||||
conyard.ordos:
|
||||
Inherits: conyard
|
||||
Inherits: construction_yard
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
mcv:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Prerequisites: repair, upgrade.heavy, ~techlevel.medium
|
||||
Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 110
|
||||
Valued:
|
||||
@@ -29,7 +29,7 @@ mcv:
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
Transforms:
|
||||
Facing: 16
|
||||
IntoActor: conyard
|
||||
IntoActor: construction_yard
|
||||
Offset: -1,-1
|
||||
TransformSounds: BUILD1.WAV
|
||||
NoTransformNotification: CannotDeploy
|
||||
@@ -76,7 +76,7 @@ harvester:
|
||||
Weapon: UnitExplodeLarge
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
SpawnActorOnDeath:
|
||||
Actor: Harvester.Husk
|
||||
Actor: harvester.Husk
|
||||
WithHarvestOverlay:
|
||||
Palette: effect50alpha
|
||||
WithDockingAnimation:
|
||||
@@ -94,8 +94,8 @@ trike:
|
||||
Valued:
|
||||
Cost: 250
|
||||
Tooltip:
|
||||
Name: Scout Trike
|
||||
Description: Fast Scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Name: Trike
|
||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Selectable:
|
||||
Class: trike
|
||||
Health:
|
||||
@@ -153,7 +153,7 @@ quad:
|
||||
AttractsWorms:
|
||||
Intensity: 470
|
||||
|
||||
siegetank:
|
||||
siege_tank:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
@@ -194,22 +194,20 @@ siegetank:
|
||||
Selectable:
|
||||
Class: siegetank
|
||||
SpawnActorOnDeath:
|
||||
Actor: siegetank.husk
|
||||
Actor: siege_tank.husk
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
RenderSprites:
|
||||
Image: SIEGETANK
|
||||
|
||||
missiletank:
|
||||
missile_tank:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Rocket Tank
|
||||
Name: Missile Tank
|
||||
Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research, ~techlevel.high
|
||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
|
||||
BuildPaletteOrder: 60
|
||||
Mobile:
|
||||
Speed: 64
|
||||
@@ -233,16 +231,16 @@ missiletank:
|
||||
Selectable:
|
||||
Class: missiletank
|
||||
SpawnActorOnDeath:
|
||||
Actor: missiletank.husk
|
||||
Actor: missile_tank.husk
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
|
||||
sonictank:
|
||||
sonic_tank:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~heavy.atreides, research, ~techlevel.high
|
||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||
Valued:
|
||||
Cost: 1250
|
||||
Tooltip:
|
||||
@@ -266,16 +264,16 @@ sonictank:
|
||||
Weapon: UnitExplodeLarge
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
SpawnActorOnDeath:
|
||||
Actor: sonictank.husk
|
||||
Actor: sonic_tank.husk
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
|
||||
devast:
|
||||
devastator:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: ~heavy.harkonnen, research, ~techlevel.high
|
||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
@@ -303,7 +301,7 @@ devast:
|
||||
Weapon: UnitExplodeLarge
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
SpawnActorOnDeath:
|
||||
Actor: devast.husk
|
||||
Actor: devastator.husk
|
||||
AttractsWorms:
|
||||
Intensity: 700
|
||||
SelectionDecorations:
|
||||
@@ -342,10 +340,10 @@ raider:
|
||||
AttractsWorms:
|
||||
Intensity: 420
|
||||
|
||||
stealthraider:
|
||||
stealth_raider:
|
||||
Inherits: raider
|
||||
Buildable:
|
||||
Prerequisites: ~light.ordos, upgrade.light, hightech, ~techlevel.medium
|
||||
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
||||
BuildPaletteOrder: 30
|
||||
Valued:
|
||||
Cost: 400
|
||||
@@ -361,7 +359,7 @@ stealthraider:
|
||||
InitialStance: HoldFire
|
||||
-MustBeDestroyed:
|
||||
|
||||
deviatortank:
|
||||
deviator:
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 1000
|
||||
@@ -371,7 +369,7 @@ deviatortank:
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~heavy.ordos, research, ~techlevel.high
|
||||
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 64
|
||||
@@ -391,11 +389,11 @@ deviatortank:
|
||||
Weapon: UnitExplodeLarge
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
SpawnActorOnDeath:
|
||||
Actor: deviatortank.husk
|
||||
Actor: deviator.husk
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
|
||||
^combat:
|
||||
^combat_tank:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
@@ -436,17 +434,17 @@ deviatortank:
|
||||
AttractsWorms:
|
||||
Intensity: 520
|
||||
|
||||
combata:
|
||||
Inherits: ^combat
|
||||
combat_tank_a:
|
||||
Inherits: ^combat_tank
|
||||
Buildable:
|
||||
Prerequisites: ~heavy.atreides
|
||||
Armament:
|
||||
Weapon: 80mm_A
|
||||
SpawnActorOnDeath:
|
||||
Actor: combata.husk
|
||||
Actor: combat_tank_a.husk
|
||||
|
||||
combath:
|
||||
Inherits: ^combat
|
||||
combat_tank_h:
|
||||
Inherits: ^combat_tank
|
||||
Buildable:
|
||||
Prerequisites: ~heavy.harkonnen
|
||||
Armament:
|
||||
@@ -461,10 +459,10 @@ combath:
|
||||
Health:
|
||||
HP: 440
|
||||
SpawnActorOnDeath:
|
||||
Actor: combath.husk
|
||||
Actor: combat_tank_h.husk
|
||||
|
||||
combato:
|
||||
Inherits: ^combat
|
||||
combat_tank_o:
|
||||
Inherits: ^combat_tank
|
||||
Buildable:
|
||||
Prerequisites: ~heavy.ordos
|
||||
Turreted:
|
||||
@@ -476,5 +474,5 @@ combato:
|
||||
ROT: 8
|
||||
Crushes: crate, infantry
|
||||
SpawnActorOnDeath:
|
||||
Actor: combato.husk
|
||||
Actor: combat_tank_o.husk
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ World:
|
||||
ClassName: Light Support
|
||||
Factions: atreides
|
||||
BaseActor: mcv
|
||||
SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, quad
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, quad
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@lightharkonnen:
|
||||
@@ -99,7 +99,7 @@ World:
|
||||
ClassName: Light Support
|
||||
Factions: harkonnen
|
||||
BaseActor: mcv
|
||||
SupportActors: rifle, rifle, rifle, bazooka, bazooka, trike, quad
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, trooper, trike, quad
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@lightordos:
|
||||
@@ -107,7 +107,7 @@ World:
|
||||
ClassName: Light Support
|
||||
Factions: ordos
|
||||
BaseActor: mcv
|
||||
SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, quad
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, quad
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@heavyatreides:
|
||||
@@ -115,7 +115,7 @@ World:
|
||||
ClassName: Heavy Support
|
||||
Factions: atreides
|
||||
BaseActor: mcv
|
||||
SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, combata, missiletank
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, grenadier, trike, combat_tank_a, missile_tank
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@heavyharkonnen:
|
||||
@@ -123,7 +123,7 @@ World:
|
||||
ClassName: Heavy Support
|
||||
Factions: harkonnen
|
||||
BaseActor: mcv
|
||||
SupportActors: rifle, rifle, rifle, bazooka, engineer, quad, combath, siegetank
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, quad, combat_tank_h, siege_tank
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
MPStartUnits@heavyordos:
|
||||
@@ -131,7 +131,7 @@ World:
|
||||
ClassName: Heavy Support
|
||||
Factions: ordos
|
||||
BaseActor: mcv
|
||||
SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, combato, missiletank
|
||||
SupportActors: light_inf, light_inf, light_inf, trooper, engineer, raider, combat_tank_o, missile_tank
|
||||
InnerSupportRadius: 3
|
||||
OuterSupportRadius: 5
|
||||
SpawnMPUnits:
|
||||
|
||||
@@ -10,7 +10,7 @@ carryall:
|
||||
Offset: -30,-24
|
||||
|
||||
|
||||
orni:
|
||||
ornithopter:
|
||||
idle: DATA.R8
|
||||
Start: 1955
|
||||
Facings: -32
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
rifle:
|
||||
light_inf:
|
||||
stand: DATA.R8
|
||||
Start: 206
|
||||
Facings: -8
|
||||
@@ -59,7 +59,7 @@ rifle:
|
||||
Start: 4011
|
||||
Offset: -30,-24
|
||||
|
||||
bazooka:
|
||||
trooper:
|
||||
stand: DATA.R8
|
||||
Start: 458
|
||||
Facings: -8
|
||||
|
||||
@@ -21,7 +21,7 @@ wall:
|
||||
Start: 4063
|
||||
Offset: -30,-24
|
||||
|
||||
guntower:
|
||||
medium_gun_turret:
|
||||
idle: DATA.R8
|
||||
Frames: 2573, 2576, 2574, 2584, 2577, 2578, 2588, 2581, 2575, 2585, 2579, 2580, 2586, 2582, 2583, 2587
|
||||
Length: 16
|
||||
@@ -44,7 +44,7 @@ guntower:
|
||||
Start: 4069
|
||||
Offset: -30,-24
|
||||
|
||||
rockettower:
|
||||
large_gun_turret:
|
||||
idle: DATA.R8
|
||||
Frames: 2573, 2576, 2574, 2584, 2577, 2578, 2588, 2581, 2575, 2585, 2579, 2580, 2586, 2582, 2583, 2587
|
||||
Length: 16
|
||||
@@ -101,7 +101,7 @@ conyard.atreides:
|
||||
Start: 4046
|
||||
Offset: -30,-24
|
||||
|
||||
repair.atreides:
|
||||
repair_pad.atreides:
|
||||
make: DATA.R8
|
||||
Start: 4370
|
||||
Length: 10
|
||||
@@ -134,7 +134,7 @@ repair.atreides:
|
||||
Start: 4096
|
||||
Offset: -30,-24
|
||||
|
||||
repair.harkonnen:
|
||||
repair_pad.harkonnen:
|
||||
make: DATA.R8
|
||||
Start: 4370
|
||||
Length: 10
|
||||
@@ -167,7 +167,7 @@ repair.harkonnen:
|
||||
Start: 4097
|
||||
Offset: -30,-24
|
||||
|
||||
repair.ordos:
|
||||
repair_pad.ordos:
|
||||
make: DATA.R8
|
||||
Start: 4370
|
||||
Length: 10
|
||||
@@ -310,7 +310,7 @@ barracks.atreides:
|
||||
Start: 4059
|
||||
Offset: -30,-24
|
||||
|
||||
radar.atreides:
|
||||
outpost.atreides:
|
||||
idle: DATA.R8
|
||||
Start: 2521
|
||||
Offset: -48,80
|
||||
@@ -798,7 +798,7 @@ barracks.harkonnen:
|
||||
Start: 4060
|
||||
Offset: -30,-24
|
||||
|
||||
radar.harkonnen:
|
||||
outpost.harkonnen:
|
||||
idle: DATA.R8
|
||||
Start: 2681
|
||||
Offset: -48,80
|
||||
@@ -1195,7 +1195,7 @@ barracks.ordos:
|
||||
Start: 4061
|
||||
Offset: -30,-24
|
||||
|
||||
radar.ordos:
|
||||
outpost.ordos:
|
||||
idle: DATA.R8
|
||||
Start: 2841
|
||||
Offset: -48,80
|
||||
|
||||
@@ -65,7 +65,7 @@ quad:
|
||||
Start: 4018
|
||||
Offset: -30,-24
|
||||
|
||||
siegetank:
|
||||
siege_tank:
|
||||
idle: DATA.R8
|
||||
Start: 1763
|
||||
Facings: -32
|
||||
@@ -80,7 +80,7 @@ siegetank:
|
||||
Start: 4026
|
||||
Offset: -30,-24
|
||||
|
||||
siegetank.husk:
|
||||
siege_tank.husk:
|
||||
idle: DATA.R8
|
||||
Start: 1763
|
||||
Facings: -32
|
||||
@@ -90,7 +90,7 @@ siegetank.husk:
|
||||
Facings: -32
|
||||
ZOffset: -512
|
||||
|
||||
missiletank:
|
||||
missile_tank:
|
||||
idle: DATA.R8
|
||||
Start: 1603
|
||||
Facings: -32
|
||||
@@ -98,13 +98,13 @@ missiletank:
|
||||
Start: 4024
|
||||
Offset: -30,-24
|
||||
|
||||
missiletank.husk:
|
||||
missile_tank.husk:
|
||||
idle: DATA.R8
|
||||
Start: 1603
|
||||
Facings: -32
|
||||
ZOffset: -512
|
||||
|
||||
sonictank:
|
||||
sonic_tank:
|
||||
idle: DATA.R8
|
||||
Start: 1827
|
||||
Facings: -32
|
||||
@@ -112,13 +112,13 @@ sonictank:
|
||||
Start: 4027
|
||||
Offset: -30,-24
|
||||
|
||||
sonictank.husk:
|
||||
sonic_tank.husk:
|
||||
idle: DATA.R8
|
||||
Start: 1827
|
||||
Facings: -32
|
||||
ZOffset: -512
|
||||
|
||||
combata:
|
||||
combat_tank_a:
|
||||
idle: DATA.R8
|
||||
Start: 1731
|
||||
Facings: -32
|
||||
@@ -134,7 +134,7 @@ combata:
|
||||
Start: 4020
|
||||
Offset: -30,-24
|
||||
|
||||
combata.husk:
|
||||
combat_tank_a.husk:
|
||||
idle: DATA.R8
|
||||
Start: 1731
|
||||
Facings: -32
|
||||
@@ -144,7 +144,7 @@ combata.husk:
|
||||
Facings: -32
|
||||
ZOffset: -512
|
||||
|
||||
combath:
|
||||
combat_tank_h:
|
||||
idle: DATA.R8
|
||||
Start: 2051
|
||||
Facings: -32
|
||||
@@ -160,7 +160,7 @@ combath:
|
||||
Start: 4021
|
||||
Offset: -30,-24
|
||||
|
||||
combath.husk:
|
||||
combat_tank_h.husk:
|
||||
idle: DATA.R8
|
||||
Start: 2051
|
||||
Facings: -32
|
||||
@@ -170,7 +170,7 @@ combath.husk:
|
||||
Facings: -32
|
||||
ZOffset: -512
|
||||
|
||||
combato:
|
||||
combat_tank_o:
|
||||
idle: DATA.R8
|
||||
Start: 2453
|
||||
Facings: -32
|
||||
@@ -186,7 +186,7 @@ combato:
|
||||
Start: 4022
|
||||
Offset: -30,-24
|
||||
|
||||
combato.husk:
|
||||
combat_tank_o.husk:
|
||||
idle: DATA.R8
|
||||
Start: 2453
|
||||
Facings: -32
|
||||
@@ -196,7 +196,7 @@ combato.husk:
|
||||
Facings: -32
|
||||
ZOffset: -512
|
||||
|
||||
devast:
|
||||
devastator:
|
||||
idle: DATA.R8
|
||||
Start: 2083
|
||||
Facings: -32
|
||||
@@ -209,7 +209,7 @@ devast:
|
||||
Start: 4028
|
||||
Offset: -30,-24
|
||||
|
||||
devast.husk:
|
||||
devastator.husk:
|
||||
idle: DATA.R8
|
||||
Start: 2083
|
||||
Facings: -32
|
||||
@@ -231,7 +231,7 @@ raider:
|
||||
Start: 4017
|
||||
Offset: -30,-24
|
||||
|
||||
stealthraider:
|
||||
stealth_raider:
|
||||
idle: DATA.R8
|
||||
Start: 2421
|
||||
Facings: -32
|
||||
@@ -245,7 +245,7 @@ stealthraider:
|
||||
BlendMode: Additive
|
||||
icon: raidersicon.shp # 4282 in 1.06 DATA.R8
|
||||
|
||||
deviatortank:
|
||||
deviator:
|
||||
idle: DATA.R8
|
||||
Start: 2389
|
||||
Facings: -32
|
||||
@@ -253,7 +253,7 @@ deviatortank:
|
||||
Start: 4025
|
||||
Offset: -30,-24
|
||||
|
||||
deviatortank.husk:
|
||||
deviator.husk:
|
||||
idle: DATA.R8
|
||||
Start: 2389
|
||||
Facings: -32
|
||||
|
||||
Reference in New Issue
Block a user