Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
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@@ -321,12 +321,6 @@ namespace OpenRA.Traits
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public interface INotifyBecomingIdle { void OnBecomingIdle(Actor self); }
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public interface INotifyIdle { void TickIdle(Actor self); }
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public interface IRenderInfantrySequenceModifier
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{
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bool IsModifyingSequence { get; }
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string SequencePrefix { get; }
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}
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public interface IRenderAboveWorld { void RenderAboveWorld(Actor self, WorldRenderer wr); }
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public interface IRenderShroud { void RenderShroud(Shroud shroud, WorldRenderer wr); }
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public interface IRenderAboveShroud { IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr); }
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