Reimplemented chronoshift. (still has desync)

This commit is contained in:
Paul Chote
2010-12-05 15:23:14 +13:00
parent 24b322053c
commit 9e16eb513f
5 changed files with 83 additions and 90 deletions

View File

@@ -24,7 +24,8 @@ MSLO:
IronCurtainable:
NukePower:
Image: atomicon
ChargeTime: 540
# ChargeTime: 540
ChargeTime: 10
Description: Atom Bomb
LongDesc: Launches a nuclear missile at a target location.
BeginChargeSound: aprep1.aud
@@ -229,8 +230,18 @@ PDOX:
RevealsShroud:
Range: 10
Bib:
# Chronosphere:
IronCurtainable:
ChronoshiftPower:
Image: warpicon
# ChargeTime: 120
ChargeTime: 10
Description: Chronoshift
LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
SelectTargetSound: slcttgt1.aud
BeginChargeSound: chrochr1.aud
EndChargeSound: chrordy1.aud
Duration: 30
KillCargo: yes
TSLA:
RequiresPower:

View File

@@ -34,17 +34,6 @@ Player:
# Prerequisites: ATEK
# RevealDelay: 15
# LaunchSound: satlnch1.aud
# ChronoshiftPower:
# Image: warpicon
# ChargeTime: 2
# Description: Chronoshift
# LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
# Prerequisites: PDOX
# SelectTargetSound: slcttgt1.aud
# BeginChargeSound: chrochr1.aud
# EndChargeSound: chrordy1.aud
# Duration: 30
# KillCargo: yes
# IronCurtainPower:
# Image: infxicon
# ChargeTime: 2