Reimplemented chronoshift. (still has desync)
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@@ -58,6 +58,10 @@ namespace OpenRA
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this.ExtraLocation = extraLocation;
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}
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// For scripting special powers
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public Order()
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: this(null, null, null, int2.Zero, null, false, int2.Zero) { }
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public Order(string orderString, Actor subject, bool queued)
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: this(orderString, subject, null, int2.Zero, null, queued, int2.Zero) { }
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@@ -54,11 +54,11 @@ namespace OpenRA.Mods.RA
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if (ticks == 100)
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Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(null,null,false) { TargetLocation = new int2(98, 52) });
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Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(){ TargetLocation = new int2(98, 52) });
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if (ticks == 140)
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Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(null,null,false) { TargetLocation = new int2(95, 54) });
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Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(){ TargetLocation = new int2(95, 54) });
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if (ticks == 180)
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Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(null,null,false) { TargetLocation = new int2(95, 49) });
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Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(){ TargetLocation = new int2(95, 49) });
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if (ticks == 430)
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{
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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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/*
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namespace OpenRA.Mods.RA
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{
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class ChronoshiftPowerInfo : SupportPowerInfo
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@@ -27,24 +27,19 @@ namespace OpenRA.Mods.RA
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public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
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}
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class ChronoshiftPower : SupportPower, IResolveOrder
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class ChronoshiftPower : SupportPower
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{
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public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
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protected override void OnActivate() { Self.World.OrderGenerator = new SelectTarget(this); }
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public void ResolveOrder(Actor self, Order order)
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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if (!IsReady) return;
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Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
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return new SelectTarget(order, manager, this);
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}
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if (order.OrderString == "Chronoshift")
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public override void Activate(Actor self, Order order)
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{
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var chronosphere = self.World.Queries
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.OwnedBy[self.Owner]
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.WithTrait<Chronosphere>()
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.Select(x => x.Actor).FirstOrDefault();
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if (chronosphere != null)
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chronosphere.Trait<RenderBuilding>().PlayCustomAnim(chronosphere, "active");
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self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
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// Trigger screen desaturate effect
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foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
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@@ -52,30 +47,29 @@ namespace OpenRA.Mods.RA
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Sound.Play("chrono2.aud", Game.CellSize * order.TargetLocation);
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Sound.Play("chrono2.aud", Game.CellSize * order.ExtraLocation);
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System.Console.WriteLine("Searching for units around {0}",order.ExtraLocation);
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var targets = UnitsInRange(order.ExtraLocation);
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foreach (var target in targets)
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foreach (var target in UnitsInRange(order.ExtraLocation))
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{
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System.Console.WriteLine("Found actor {0} at {1}",target.Info.Name, target.Location);
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var cs = target.Trait<Chronoshiftable>();
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var targetCell = target.Location + order.TargetLocation - order.ExtraLocation;
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// TODO: Fix CanChronoshiftTo desync
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if (cs.CanChronoshiftTo(target, targetCell))
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target.Trait<Chronoshiftable>().Teleport(target,
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targetCell,
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(Info as ChronoshiftPowerInfo).Duration * 25,
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(Info as ChronoshiftPowerInfo).KillCargo,
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chronosphere);
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}
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FinishActivate();
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self);
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}
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}
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public IEnumerable<Actor> UnitsInRange(int2 xy)
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{
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int range = (Info as ChronoshiftPowerInfo).Range;
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var uim = Self.World.WorldActor.Trait<UnitInfluence>();
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var tiles = Self.World.FindTilesInCircle(xy, range);
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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var tiles = self.World.FindTilesInCircle(xy, range);
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var units = new List<Actor>();
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foreach (var t in tiles)
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units.AddRange(uim.GetUnitsAt(t));
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@@ -85,12 +79,16 @@ namespace OpenRA.Mods.RA
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class SelectTarget : IOrderGenerator
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{
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ChronoshiftPower power;
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int range;
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Sprite tile;
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readonly ChronoshiftPower power;
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readonly int range;
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readonly Sprite tile;
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readonly SupportPowerManager manager;
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readonly string order;
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public SelectTarget(ChronoshiftPower power)
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public SelectTarget(string order, SupportPowerManager manager, ChronoshiftPower power)
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{
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this.manager = manager;
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this.order = order;
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this.power = power;
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this.range = (power.Info as ChronoshiftPowerInfo).Range;
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tile = UiOverlay.SynthesizeTile(0x04);
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@@ -98,21 +96,15 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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else
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world.OrderGenerator = new SelectDestination(power, xy);
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world.OrderGenerator = new SelectDestination(order, manager, power, xy);
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yield break;
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer]
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.WithTrait<Chronosphere>()
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.Any();
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if (!hasChronosphere)
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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@@ -140,13 +132,17 @@ namespace OpenRA.Mods.RA
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class SelectDestination : IOrderGenerator
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{
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ChronoshiftPower power;
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int2 sourceLocation;
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int range;
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Sprite validTile, invalidTile, sourceTile;
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readonly ChronoshiftPower power;
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readonly int2 sourceLocation;
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readonly int range;
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readonly Sprite validTile, invalidTile, sourceTile;
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readonly SupportPowerManager manager;
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readonly string order;
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public SelectDestination(ChronoshiftPower power, int2 sourceLocation)
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public SelectDestination(string order, SupportPowerManager manager, ChronoshiftPower power, int2 sourceLocation)
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{
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this.manager = manager;
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this.order = order;
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this.power = power;
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this.sourceLocation = sourceLocation;
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this.range = (power.Info as ChronoshiftPowerInfo).Range;
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@@ -175,7 +171,7 @@ namespace OpenRA.Mods.RA
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{
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// Cannot chronoshift into unexplored location
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if (isValidTarget(xy))
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yield return new Order("Chronoshift", world.LocalPlayer.PlayerActor, false)
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yield return new Order(order, manager.self, false)
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{
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TargetLocation = xy,
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ExtraLocation = sourceLocation
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@@ -184,11 +180,8 @@ namespace OpenRA.Mods.RA
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public void Tick(World world)
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{
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var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer]
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.WithTrait<Chronosphere>()
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.Any();
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if (!hasChronosphere)
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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}
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@@ -244,15 +237,11 @@ namespace OpenRA.Mods.RA
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}
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return canTeleport;
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}
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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return isValidTarget(xy) ? "chrono-target" : "move-blocked";
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}
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}
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}
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// tag trait for the building
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class ChronosphereInfo : TraitInfo<Chronosphere> {}
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class Chronosphere {}
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}
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*/
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@@ -24,7 +24,8 @@ MSLO:
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IronCurtainable:
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NukePower:
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Image: atomicon
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ChargeTime: 540
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# ChargeTime: 540
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ChargeTime: 10
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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BeginChargeSound: aprep1.aud
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@@ -229,8 +230,18 @@ PDOX:
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RevealsShroud:
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Range: 10
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Bib:
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# Chronosphere:
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IronCurtainable:
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ChronoshiftPower:
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Image: warpicon
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# ChargeTime: 120
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ChargeTime: 10
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Description: Chronoshift
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LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
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SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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Duration: 30
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KillCargo: yes
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TSLA:
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RequiresPower:
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@@ -34,17 +34,6 @@ Player:
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# Prerequisites: ATEK
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# RevealDelay: 15
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# LaunchSound: satlnch1.aud
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# ChronoshiftPower:
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# Image: warpicon
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# ChargeTime: 2
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# Description: Chronoshift
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# LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
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# Prerequisites: PDOX
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# SelectTargetSound: slcttgt1.aud
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# BeginChargeSound: chrochr1.aud
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# EndChargeSound: chrordy1.aud
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# Duration: 30
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# KillCargo: yes
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# IronCurtainPower:
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# Image: infxicon
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# ChargeTime: 2
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