diff --git a/OpenRA.Game/GameRules/MusicInfo.cs b/OpenRA.Game/GameRules/MusicInfo.cs
index d8568ac898..68ee8c63f7 100644
--- a/OpenRA.Game/GameRules/MusicInfo.cs
+++ b/OpenRA.Game/GameRules/MusicInfo.cs
@@ -15,8 +15,10 @@ namespace OpenRA.GameRules
{
public class MusicInfo
{
- public readonly string Filename = null;
- public readonly string Title = null;
+ public readonly string Filename;
+ public readonly string Title;
+ public readonly bool Hidden;
+
public int Length { get; private set; } // seconds
public bool Exists { get; private set; }
@@ -25,17 +27,23 @@ namespace OpenRA.GameRules
Title = value.Value;
var nd = value.ToDictionary();
+ if (nd.ContainsKey("Hidden"))
+ bool.TryParse(nd["Hidden"].Value, out Hidden);
+
var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
+
if (!GlobalFileSystem.Exists(Filename))
return;
Exists = true;
using (var s = GlobalFileSystem.Open(Filename))
+ {
if (Filename.ToLowerInvariant().EndsWith("wav"))
Length = (int)WavLoader.WaveLength(s);
else
Length = (int)AudLoader.SoundLength(s);
+ }
}
public void Reload()
@@ -45,10 +53,12 @@ namespace OpenRA.GameRules
Exists = true;
using (var s = GlobalFileSystem.Open(Filename))
+ {
if (Filename.ToLowerInvariant().EndsWith("wav"))
Length = (int)WavLoader.WaveLength(s);
else
Length = (int)AudLoader.SoundLength(s);
+ }
}
}
}
diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index f0e91d291e..b31585cea1 100644
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -181,7 +181,6 @@
-
diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 564ab510c2..fbaf2927d0 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -702,6 +702,7 @@
+
diff --git a/OpenRA.Mods.Common/Scripting/Global/MediaGlobal.cs b/OpenRA.Mods.Common/Scripting/Global/MediaGlobal.cs
index 67121bc392..9672635c20 100644
--- a/OpenRA.Mods.Common/Scripting/Global/MediaGlobal.cs
+++ b/OpenRA.Mods.Common/Scripting/Global/MediaGlobal.cs
@@ -17,6 +17,7 @@ using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
+using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
diff --git a/OpenRA.Game/Traits/World/MusicPlaylist.cs b/OpenRA.Mods.Common/Traits/World/MusicPlaylist.cs
similarity index 55%
rename from OpenRA.Game/Traits/World/MusicPlaylist.cs
rename to OpenRA.Mods.Common/Traits/World/MusicPlaylist.cs
index 7542d22e2b..af4af52c41 100644
--- a/OpenRA.Game/Traits/World/MusicPlaylist.cs
+++ b/OpenRA.Mods.Common/Traits/World/MusicPlaylist.cs
@@ -11,8 +11,9 @@
using System;
using System.Linq;
using OpenRA.GameRules;
+using OpenRA.Traits;
-namespace OpenRA.Traits
+namespace OpenRA.Mods.Common.Traits
{
[Desc("Trait for music handling. Attach this to the world actor.")]
public class MusicPlaylistInfo : ITraitInfo
@@ -20,20 +21,15 @@ namespace OpenRA.Traits
[Desc("Music to play when the map starts.", "Plays the first song on the playlist when undefined.")]
public readonly string StartingMusic = null;
- [Desc("Should the starting music loop?")]
- public readonly bool LoopStartingMusic = false;
-
[Desc("Music to play when the game has been won.")]
public readonly string VictoryMusic = null;
- [Desc("Should the victory music loop?")]
- public readonly bool LoopVictoryMusic = false;
-
[Desc("Music to play when the game has been lost.")]
public readonly string DefeatMusic = null;
- [Desc("Should the defeat music loop?")]
- public readonly bool LoopDefeatMusic = false;
+ [Desc("This track is played when no other music is playing.",
+ "It cannot be paused, but can be overridden by selecting a new track.")]
+ public readonly string BackgroundMusic = null;
public object Create(ActorInitializer init) { return new MusicPlaylist(init.World, this); }
}
@@ -41,44 +37,65 @@ namespace OpenRA.Traits
public class MusicPlaylist : INotifyActorDisposing, IGameOver
{
readonly MusicPlaylistInfo info;
+ readonly World world;
readonly MusicInfo[] random;
readonly MusicInfo[] playlist;
+ public readonly bool IsMusicInstalled;
public readonly bool IsMusicAvailable;
+ public bool CurrentSongIsBackground { get; private set; }
MusicInfo currentSong;
- bool repeat;
+ MusicInfo currentBackgroundSong;
public MusicPlaylist(World world, MusicPlaylistInfo info)
{
this.info = info;
+ this.world = world;
- IsMusicAvailable = world.Map.Rules.InstalledMusic.Any();
-
- playlist = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
-
- if (!IsMusicAvailable)
+ IsMusicInstalled = world.Map.Rules.InstalledMusic.Any();
+ if (!IsMusicInstalled)
return;
- random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
+ playlist = world.Map.Rules.InstalledMusic
+ .Where(a => !a.Value.Hidden)
+ .Select(a => a.Value)
+ .ToArray();
- if (!string.IsNullOrEmpty(info.StartingMusic)
- && world.Map.Rules.Music.ContainsKey(info.StartingMusic)
- && world.Map.Rules.Music[info.StartingMusic].Exists)
- {
+ random = playlist.Shuffle(Game.CosmeticRandom).ToArray();
+ IsMusicAvailable = playlist.Any();
+
+ if (SongExists(info.StartingMusic))
currentSong = world.Map.Rules.Music[info.StartingMusic];
- repeat = info.LoopStartingMusic;
+ else if (SongExists(info.BackgroundMusic))
+ {
+ currentSong = currentBackgroundSong = world.Map.Rules.Music[info.BackgroundMusic];
+ CurrentSongIsBackground = true;
}
else
{
- currentSong = Game.Settings.Sound.Shuffle ? random.First() : playlist.First();
- repeat = Game.Settings.Sound.Repeat;
+ // Start playback with a random song, but only if the player has installed more music
+ var installData = Game.ModData.Manifest.Get();
+ if (playlist.Length > installData.ShippedSoundtracks)
+ currentSong = random.FirstOrDefault();
}
Play();
}
+ bool SongExists(string song)
+ {
+ return !string.IsNullOrEmpty(song)
+ && world.Map.Rules.Music.ContainsKey(song)
+ && world.Map.Rules.Music[song].Exists;
+ }
+
+ bool SongExists(MusicInfo song)
+ {
+ return song != null && song.Exists;
+ }
+
public MusicInfo CurrentSong()
{
return currentSong;
@@ -92,46 +109,34 @@ namespace OpenRA.Traits
public void GameOver(World world)
{
- if (!IsMusicAvailable)
- return;
-
- var playedSong = currentSong;
-
if (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Won)
{
- if (!string.IsNullOrEmpty(info.VictoryMusic)
- && world.Map.Rules.Music.ContainsKey(info.VictoryMusic)
- && world.Map.Rules.Music[info.VictoryMusic].Exists)
+ if (SongExists(info.VictoryMusic))
{
- currentSong = world.Map.Rules.Music[info.VictoryMusic];
- repeat = info.LoopVictoryMusic;
+ currentBackgroundSong = world.Map.Rules.Music[info.VictoryMusic];
+ Stop();
}
}
else
{
// Most RTS treats observers losing the game,
// no need for a special handling involving them here.
- if (!string.IsNullOrEmpty(info.DefeatMusic)
- && world.Map.Rules.Music.ContainsKey(info.DefeatMusic)
- && world.Map.Rules.Music[info.DefeatMusic].Exists)
+ if (SongExists(info.DefeatMusic))
{
- currentSong = world.Map.Rules.Music[info.DefeatMusic];
- repeat = info.LoopDefeatMusic;
+ currentBackgroundSong = world.Map.Rules.Music[info.DefeatMusic];
+ Stop();
}
}
-
- if (playedSong != currentSong)
- Play();
}
void Play()
{
- if (currentSong == null || !IsMusicAvailable)
+ if (!SongExists(currentSong))
return;
Sound.PlayMusicThen(currentSong, () =>
{
- if (!repeat)
+ if (!CurrentSongIsBackground && !Game.Settings.Sound.Repeat)
currentSong = GetNextSong();
Play();
@@ -140,27 +145,22 @@ namespace OpenRA.Traits
public void Play(MusicInfo music)
{
- if (music == null || !IsMusicAvailable)
+ if (music == null)
return;
currentSong = music;
- repeat = Game.Settings.Sound.Repeat;
+ CurrentSongIsBackground = false;
- Sound.PlayMusicThen(music, () =>
- {
- if (!repeat)
- currentSong = GetNextSong();
-
- Play();
- });
+ Play();
}
public void Play(MusicInfo music, Action onComplete)
{
- if (music == null || !IsMusicAvailable)
+ if (music == null)
return;
currentSong = music;
+ CurrentSongIsBackground = false;
Sound.PlayMusicThen(music, onComplete);
}
@@ -181,22 +181,34 @@ namespace OpenRA.Traits
var songs = Game.Settings.Sound.Shuffle ? random : playlist;
- return reverse ? songs.SkipWhile(m => m != currentSong)
- .Skip(1).FirstOrDefault() ?? songs.FirstOrDefault() :
- songs.Reverse().SkipWhile(m => m != currentSong)
- .Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
+ var next = reverse ? songs.Reverse().SkipWhile(m => m != currentSong)
+ .Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault() :
+ songs.SkipWhile(m => m != currentSong)
+ .Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
+
+ if (SongExists(next))
+ return next;
+
+ return null;
}
public void Stop()
{
currentSong = null;
Sound.StopMusic();
+
+ if (currentBackgroundSong != null)
+ {
+ currentSong = currentBackgroundSong;
+ CurrentSongIsBackground = true;
+ Play();
+ }
}
public void Disposing(Actor self)
{
if (currentSong != null)
- Stop();
+ Sound.StopMusic();
}
}
}
diff --git a/OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs b/OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs
index 824f5e23c9..0052a8a805 100644
--- a/OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs
+++ b/OpenRA.Mods.Common/Widgets/Logic/Lobby/LobbyLogic.cs
@@ -560,7 +560,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
- { "world", orderManager.World }
+ { "world", worldRenderer.World }
});
var settingsButton = lobby.GetOrNull("SETTINGS_BUTTON");
diff --git a/OpenRA.Mods.Common/Widgets/Logic/MusicPlayerLogic.cs b/OpenRA.Mods.Common/Widgets/Logic/MusicPlayerLogic.cs
index 2830512b0e..52e42b04de 100644
--- a/OpenRA.Mods.Common/Widgets/Logic/MusicPlayerLogic.cs
+++ b/OpenRA.Mods.Common/Widgets/Logic/MusicPlayerLogic.cs
@@ -11,7 +11,7 @@
using System;
using System.Linq;
using OpenRA.GameRules;
-using OpenRA.Traits;
+using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -35,8 +35,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
BuildMusicTable();
- Func noMusic = () => !musicPlaylist.IsMusicAvailable;
- panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;
+ Func noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
+ panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;
var playButton = panel.Get("BUTTON_PLAY");
playButton.OnClick = Play;
@@ -63,14 +63,25 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var shuffleCheckbox = panel.Get("SHUFFLE");
shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
+ shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
var repeatCheckbox = panel.Get("REPEAT");
repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
+ repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;
- panel.Get("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
- "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
- currentSong.Length / 60, currentSong.Length % 60);
+ panel.Get("TIME_LABEL").GetText = () =>
+ {
+ if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
+ return "";
+
+ var minutes = (int)Sound.MusicSeekPosition / 60;
+ var seconds = (int)Sound.MusicSeekPosition % 60;
+ var totalMinutes = currentSong.Length / 60;
+ var totalSeconds = currentSong.Length % 60;
+
+ return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds);
+ };
var musicSlider = panel.Get("MUSIC_SLIDER");
musicSlider.OnChange += x => Sound.MusicVolume = x;
@@ -94,7 +105,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
songWatcher.OnTick = () =>
{
- if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic)
+ if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
+ currentSong = null;
+
+ if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
return;
currentSong = Sound.CurrentMusic;
@@ -111,23 +125,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var music = musicPlaylist.AvailablePlaylist();
currentSong = musicPlaylist.CurrentSong();
- if (currentSong == null && music.Any())
- currentSong = musicPlaylist.GetNextSong();
musicList.RemoveChildren();
foreach (var s in music)
{
var song = s;
- if (currentSong == null)
- currentSong = song;
-
var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { });
item.Get("TITLE").GetText = () => song.Title;
item.Get("LENGTH").GetText = () => SongLengthLabel(song);
musicList.AddChild(item);
}
- if (currentSong != null)
+ if (currentSong != null && !musicPlaylist.CurrentSongIsBackground)
musicList.ScrollToItem(currentSong.Filename);
}
diff --git a/mods/cnc/audio/music.yaml b/mods/cnc/audio/music.yaml
index 555f2c9731..363ef9c569 100644
--- a/mods/cnc/audio/music.yaml
+++ b/mods/cnc/audio/music.yaml
@@ -24,6 +24,7 @@ fwp: Fight Win Prevail
fist226m: Iron Fist
warfare: Warfare (Full Stop)
win1: Great Shot!
+ Hidden: true
win2: Great Shot! (Voiced)
Filename: win2
Extension: var
@@ -41,6 +42,7 @@ justdoit2: Just Do it Up (Voiced)
Filename: justdoit
Extension: var
map1: Map Theme
+ Hidden: true
march: March to Doom
nomercy: No Mercy
nomercy2: No Mercy (Voiced)
@@ -58,5 +60,9 @@ target: Target (Mechanical Man)
j1: Untamed Land
valkyrie: Ride of the Valkyries
voic226m: Voice Rhythm
+outtakes: Outtakes
+ Hidden: true
nod_map1: Nod Map Theme
-nod_win1: Nod Win Theme
\ No newline at end of file
+ Hidden: true
+nod_win1: Nod Win Theme
+ Hidden: true
diff --git a/mods/cnc/maps/shellmap/map.yaml b/mods/cnc/maps/shellmap/map.yaml
index 2c1f73a826..acf5eb080e 100644
--- a/mods/cnc/maps/shellmap/map.yaml
+++ b/mods/cnc/maps/shellmap/map.yaml
@@ -995,8 +995,7 @@ Rules:
LuaScript:
Scripts: shellmap.lua
MusicPlaylist:
- StartingMusic: map1
- LoopStartingMusic: True
+ BackgroundMusic: map1
LST:
Mobile:
Speed: 42
diff --git a/mods/d2k/audio/music.yaml b/mods/d2k/audio/music.yaml
index ae048b4609..4e811574c1 100644
--- a/mods/d2k/audio/music.yaml
+++ b/mods/d2k/audio/music.yaml
@@ -17,6 +17,7 @@ LANDSAND: Land of Sand
Extension: AUD
OPTIONS: Options
Extension: AUD
+ Hidden: true
PLOTTING: Plotting
Extension: AUD
RISEHARK: Rise of Harkonnen
@@ -25,6 +26,7 @@ ROBOTIX: Robotix
Extension: AUD
SCORE: Score
Extension: AUD
+ Hidden: true
SOLDAPPR: The Soldiers Approach
Extension: AUD
SPICESCT: Spice Scouting
diff --git a/mods/d2k/maps/shellmap/map.yaml b/mods/d2k/maps/shellmap/map.yaml
index 31b324a808..ab67831c2a 100644
--- a/mods/d2k/maps/shellmap/map.yaml
+++ b/mods/d2k/maps/shellmap/map.yaml
@@ -124,8 +124,7 @@ Rules:
Minimum: 1
Maximum: 1
MusicPlaylist:
- StartingMusic: options
- LoopStartingMusic: True
+ BackgroundMusic: options
rockettower:
Power:
Amount: 100
diff --git a/mods/ra/audio/music.yaml b/mods/ra/audio/music.yaml
index 638ecf0cdc..adab542155 100644
--- a/mods/ra/audio/music.yaml
+++ b/mods/ra/audio/music.yaml
@@ -1,9 +1,12 @@
intro: Intro
+ Hidden: true
map: Map
+ Hidden: true
score: Militant Force
+ Hidden: true
await_r: Await
bigf226m: Bigfoot
-credits: End Credits
+credits: Reload Fire
crus226m: Crush
dense_r: Dense
fac1226m: Face to the Enemy 1
diff --git a/mods/ra/maps/desert-shellmap/map.yaml b/mods/ra/maps/desert-shellmap/map.yaml
index 664d90db32..799075da85 100644
--- a/mods/ra/maps/desert-shellmap/map.yaml
+++ b/mods/ra/maps/desert-shellmap/map.yaml
@@ -1255,6 +1255,8 @@ Rules:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
+ MusicPlaylist:
+ BackgroundMusic: intro
ResourceType@ore:
ValuePerUnit: 0
LuaScript:
diff --git a/mods/ts/audio/music.yaml b/mods/ts/audio/music.yaml
index b40169be56..a255032ac2 100644
--- a/mods/ts/audio/music.yaml
+++ b/mods/ts/audio/music.yaml
@@ -1,5 +1,6 @@
#Tiberian Sun
intro: Intro
+ Hidden: true
approach: Approach
defense: The Defense
duskhour: Dusk Hour
@@ -14,12 +15,14 @@ nodcrush: Nod Crush
pharotek: Pharotek
redsky: Red Sky
score: Score
+ Hidden: true
scout: Scouting
storm: Storm
timebomb: Timebomb
valves1b: Valves
whatlurk: What Lurks
maps: Map Selection
+ Hidden: true
#Firestorm
dmachine: Deploy Machines
elusive: Elusive
diff --git a/mods/ts/maps/blank-shellmap/map.yaml b/mods/ts/maps/blank-shellmap/map.yaml
index a7bd4c73b0..c25582f018 100644
--- a/mods/ts/maps/blank-shellmap/map.yaml
+++ b/mods/ts/maps/blank-shellmap/map.yaml
@@ -41,8 +41,7 @@ Rules:
-SpawnMPUnits:
-MPStartLocations:
MusicPlaylist:
- StartingMusic: intro
- LoopStartingMusic: True
+ BackgroundMusic: intro
Sequences: