From 3a9067db4ddee525ae88baabaabd0fe1253d0308 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sun, 31 May 2015 15:41:36 +0200 Subject: [PATCH] Fix the timer in allies02 ... still ticking even when the convoy already approached --- mods/ra/maps/allies-02/allies02.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ra/maps/allies-02/allies02.lua b/mods/ra/maps/allies-02/allies02.lua index 4a5bbc70c5..3d19c73b4f 100644 --- a/mods/ra/maps/allies-02/allies02.lua +++ b/mods/ra/maps/allies-02/allies02.lua @@ -69,6 +69,7 @@ ConvoyOnSite = false SendTrucks = function() if not ConvoyOnSite then ConvoyOnSite = true + ticked = 0 ConvoyObjective = player.AddPrimaryObjective("Escort the convoy") Media.PlaySpeechNotification(player, "ConvoyApproaching") Trigger.AfterDelay(DateTime.Seconds(3), function()