fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
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@@ -271,7 +271,7 @@ namespace OpenRA.Traits
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var sp = self.TraitsImplementing<Production>().Where(p => p.Info.Produces.Contains(Info.Type)).FirstOrDefault();
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if (sp != null && !IsDisabledBuilding(self) && sp.Produce(self, Rules.Info[ name ]))
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FinishProduction();
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}
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}
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}
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}
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