ridiculous perf win in SmudgeLayer

This commit is contained in:
Chris Forbes
2010-04-18 18:22:44 +12:00
parent 1bd9e4b395
commit 9e705a3bcd
6 changed files with 41 additions and 23 deletions

View File

@@ -90,9 +90,9 @@ namespace OpenRA.Graphics
if (firstRow < 0) firstRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{
var r = world.LocalPlayer.Shroud.bounds.Value;
var r = world.LocalPlayer.Shroud.Bounds.Value;
if (firstRow < r.Top - map.YOffset)
firstRow = r.Top - map.YOffset;