ridiculous perf win in SmudgeLayer
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@@ -16,13 +16,14 @@
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security.Cryptography;
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namespace OpenRA.FileFormats
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@@ -57,6 +58,8 @@ namespace OpenRA.FileFormats
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public int2 TopLeft;
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public int2 BottomRight;
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public Rectangle Bounds { get { return Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y); } }
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public TileReference<ushort, byte>[,] MapTiles;
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public TileReference<byte, byte>[,] MapResources;
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@@ -90,9 +90,9 @@ namespace OpenRA.Graphics
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Height) lastRow = map.Height;
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
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{
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var r = world.LocalPlayer.Shroud.bounds.Value;
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var r = world.LocalPlayer.Shroud.Bounds.Value;
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if (firstRow < r.Top - map.YOffset)
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firstRow = r.Top - map.YOffset;
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@@ -24,6 +24,7 @@ using OpenRA.Network;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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using OpenRA.Support;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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@@ -196,5 +197,12 @@ namespace OpenRA.Graphics
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{
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Center( player.World.Queries.OwnedBy[ player ].WithTrait<Selectable>().Select( a => a.Actor ) );
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}
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public Rectangle? ShroudBounds()
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{
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var localPlayer = Game.world.LocalPlayer;
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if (localPlayer == null) return null;
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return localPlayer.Shroud.Bounds;
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}
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}
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}
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@@ -83,9 +83,9 @@ namespace OpenRA.Graphics
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Rectangle GetBoundsRect()
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{
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
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{
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var r = world.LocalPlayer.Shroud.bounds.Value;
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var r = world.LocalPlayer.Shroud.Bounds.Value;
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var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
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var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
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@@ -169,7 +169,7 @@ namespace OpenRA.Graphics
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{
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DrawBox(bounds, Color.Red);
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if (world.LocalPlayer != null)
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DrawBox(world.LocalPlayer.Shroud.bounds.Value, Color.Blue);
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DrawBox(world.LocalPlayer.Shroud.Bounds.Value, Color.Blue);
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for (var j = 0; j < world.Map.MapSize.Y;
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j += world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
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@@ -35,7 +35,7 @@ namespace OpenRA
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bool disabled = false;
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Map map;
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public Rectangle? bounds { get { return shroud.exploredBounds; } }
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public Rectangle? Bounds { get { return shroud.exploredBounds; } }
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public ShroudRenderer(Player owner, Map map)
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{
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@@ -149,11 +149,12 @@ namespace OpenRA
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fogSprites[i, j] = ChooseFog(i, j);
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}
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var miny = bounds.HasValue ? Math.Max(map.YOffset, bounds.Value.Top) : map.YOffset;
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var maxy = bounds.HasValue ? Math.Min(map.YOffset + map.Height, bounds.Value.Bottom) : map.YOffset + map.Height;
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var clipRect = Bounds.HasValue ? Rectangle.Intersect(Bounds.Value, map.Bounds) : map.Bounds;
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var minx = bounds.HasValue ? Math.Max(map.XOffset, bounds.Value.Left) : map.XOffset;
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var maxx = bounds.HasValue ? Math.Min(map.XOffset + map.Width, bounds.Value.Right) : map.XOffset + map.Width;
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var miny = clipRect.Top;
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var maxy = clipRect.Bottom;
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var minx = clipRect.Left;
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var maxx = clipRect.Right;
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var shroudPalette = "fog";
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@@ -82,12 +82,18 @@ namespace OpenRA.Traits
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}
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public void Render()
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{
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var tl = world.Map.TopLeft;
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var br = world.Map.BottomRight;
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for (int x = tl.X; x < br.X; x++)
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for (int y = tl.Y; y < br.Y; y++)
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{
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var cliprect = Game.viewport.ShroudBounds().HasValue
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? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
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var minx = cliprect.Left;
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var maxx = cliprect.Right;
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var miny = cliprect.Top;
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var maxy = cliprect.Bottom;
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for (int x = minx; x < maxx; x++)
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for (int y = miny; y < maxy; y++)
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{
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var t = new int2(x, y);
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
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