ridiculous perf win in SmudgeLayer

This commit is contained in:
Chris Forbes
2010-04-18 18:22:44 +12:00
parent 1bd9e4b395
commit 9e705a3bcd
6 changed files with 41 additions and 23 deletions

View File

@@ -16,13 +16,14 @@
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
namespace OpenRA.FileFormats
@@ -57,6 +58,8 @@ namespace OpenRA.FileFormats
public int2 TopLeft;
public int2 BottomRight;
public Rectangle Bounds { get { return Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y); } }
public TileReference<ushort, byte>[,] MapTiles;
public TileReference<byte, byte>[,] MapResources;

View File

@@ -90,9 +90,9 @@ namespace OpenRA.Graphics
if (firstRow < 0) firstRow = 0;
if (lastRow > map.Height) lastRow = map.Height;
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{
var r = world.LocalPlayer.Shroud.bounds.Value;
var r = world.LocalPlayer.Shroud.Bounds.Value;
if (firstRow < r.Top - map.YOffset)
firstRow = r.Top - map.YOffset;

View File

@@ -24,6 +24,7 @@ using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
using OpenRA.Support;
using System.Drawing;
namespace OpenRA.Graphics
{
@@ -196,5 +197,12 @@ namespace OpenRA.Graphics
{
Center( player.World.Queries.OwnedBy[ player ].WithTrait<Selectable>().Select( a => a.Actor ) );
}
public Rectangle? ShroudBounds()
{
var localPlayer = Game.world.LocalPlayer;
if (localPlayer == null) return null;
return localPlayer.Shroud.Bounds;
}
}
}

View File

@@ -83,9 +83,9 @@ namespace OpenRA.Graphics
Rectangle GetBoundsRect()
{
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.bounds.HasValue)
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{
var r = world.LocalPlayer.Shroud.bounds.Value;
var r = world.LocalPlayer.Shroud.Bounds.Value;
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
@@ -169,7 +169,7 @@ namespace OpenRA.Graphics
{
DrawBox(bounds, Color.Red);
if (world.LocalPlayer != null)
DrawBox(world.LocalPlayer.Shroud.bounds.Value, Color.Blue);
DrawBox(world.LocalPlayer.Shroud.Bounds.Value, Color.Blue);
for (var j = 0; j < world.Map.MapSize.Y;
j += world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)

View File

@@ -35,7 +35,7 @@ namespace OpenRA
bool disabled = false;
Map map;
public Rectangle? bounds { get { return shroud.exploredBounds; } }
public Rectangle? Bounds { get { return shroud.exploredBounds; } }
public ShroudRenderer(Player owner, Map map)
{
@@ -149,11 +149,12 @@ namespace OpenRA
fogSprites[i, j] = ChooseFog(i, j);
}
var miny = bounds.HasValue ? Math.Max(map.YOffset, bounds.Value.Top) : map.YOffset;
var maxy = bounds.HasValue ? Math.Min(map.YOffset + map.Height, bounds.Value.Bottom) : map.YOffset + map.Height;
var clipRect = Bounds.HasValue ? Rectangle.Intersect(Bounds.Value, map.Bounds) : map.Bounds;
var minx = bounds.HasValue ? Math.Max(map.XOffset, bounds.Value.Left) : map.XOffset;
var maxx = bounds.HasValue ? Math.Min(map.XOffset + map.Width, bounds.Value.Right) : map.XOffset + map.Width;
var miny = clipRect.Top;
var maxy = clipRect.Bottom;
var minx = clipRect.Left;
var maxx = clipRect.Right;
var shroudPalette = "fog";

View File

@@ -82,12 +82,18 @@ namespace OpenRA.Traits
}
public void Render()
{
var tl = world.Map.TopLeft;
var br = world.Map.BottomRight;
for (int x = tl.X; x < br.X; x++)
for (int y = tl.Y; y < br.Y; y++)
{
var cliprect = Game.viewport.ShroudBounds().HasValue
? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
var minx = cliprect.Left;
var maxx = cliprect.Right;
var miny = cliprect.Top;
var maxy = cliprect.Bottom;
for (int x = minx; x < maxx; x++)
for (int y = miny; y < maxy; y++)
{
var t = new int2(x, y);
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(t) || tiles[x,y].type == 0) continue;