Rework chat line templates and logic

- Extract chat line templates and logic so they can be reused across widgets
- Make text notification styling entirely template driven (by removing chat color configuration and making color optional for `TextNotification`)
- Add a new TextNotificationsDisplay widget (based on and replacing ChatDisplayWidget)
- Add timestamp support to text notifications
This commit is contained in:
Ivaylo Draganov
2021-06-15 17:32:21 +03:00
committed by Matthias Mailänder
parent 8416dc3f2d
commit 9e92340ea7
20 changed files with 330 additions and 363 deletions

View File

@@ -25,15 +25,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
readonly OrderManager orderManager;
readonly Ruleset modRules;
readonly World world;
readonly ContainerWidget chatOverlay;
readonly ChatDisplayWidget chatOverlayDisplay;
readonly TextNotificationsDisplayWidget chatOverlayDisplay;
readonly ContainerWidget chatChrome;
readonly ScrollPanelWidget chatScrollPanel;
readonly ContainerWidget chatTemplate;
readonly TextFieldWidget chatText;
readonly CachedTransform<int, string> chatDisabledLabel;
readonly Dictionary<TextNotificationPool, Widget> templates = new Dictionary<TextNotificationPool, Widget>();
readonly TabCompletionLogic tabCompletion = new TabCompletionLogic();
@@ -43,11 +44,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
int repetitions;
bool chatEnabled;
readonly bool isMenuChat;
[ObjectCreator.UseCtor]
public IngameChatLogic(Widget widget, OrderManager orderManager, World world, ModData modData, bool isMenuChat, Dictionary<string, MiniYaml> logicArgs)
{
this.orderManager = orderManager;
modRules = modData.DefaultRules;
this.isMenuChat = isMenuChat;
this.world = world;
var chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();
var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
@@ -59,11 +64,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
tabCompletion.Commands = chatTraits.OfType<ChatCommands>().SelectMany(x => x.Commands.Keys).ToList();
tabCompletion.Names = orderManager.LobbyInfo.Clients.Select(c => c.Name).Distinct().ToList();
if (logicArgs.TryGetValue("Templates", out var templateIds))
{
foreach (var item in templateIds.Nodes)
{
var key = FieldLoader.GetValue<TextNotificationPool>("key", item.Key);
templates[key] = Ui.LoadWidget(item.Value.Value, null, new WidgetArgs());
}
}
var chatPanel = (ContainerWidget)widget;
chatOverlay = chatPanel.GetOrNull<ContainerWidget>("CHAT_OVERLAY");
if (chatOverlay != null)
{
chatOverlayDisplay = chatOverlay.Get<ChatDisplayWidget>("CHAT_DISPLAY");
chatOverlayDisplay = chatOverlay.Get<TextNotificationsDisplayWidget>("CHAT_DISPLAY");
chatOverlay.Visible = false;
}
@@ -194,14 +208,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
chatScrollPanel = chatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
chatTemplate = chatScrollPanel.Get<ContainerWidget>("CHAT_TEMPLATE");
chatScrollPanel.RemoveChildren();
chatScrollPanel.ScrollToBottom();
foreach (var chatLine in orderManager.NotificationsCache)
AddChatLine(chatLine, true);
orderManager.AddTextNotification += AddChatLineWrapper;
orderManager.AddTextNotification += AddNotificationWrapper;
chatText.IsDisabled = () => !chatEnabled || (world.IsReplay && !Game.Settings.Debug.EnableDebugCommandsInReplays);
@@ -248,7 +261,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Ui.ResetTooltips();
}
public void AddChatLineWrapper(TextNotification chatLine)
public void AddNotificationWrapper(TextNotification chatLine)
{
var chatLineToDisplay = chatLine;
@@ -263,53 +276,27 @@ namespace OpenRA.Mods.Common.Widgets.Logic
chatLine.TextColor);
chatScrollPanel.RemoveChild(chatScrollPanel.Children[chatScrollPanel.Children.Count - 1]);
chatOverlayDisplay?.RemoveMostRecentLine();
chatOverlayDisplay?.RemoveMostRecentNotification();
}
else
repetitions = 0;
lastLine = chatLine;
chatOverlayDisplay?.AddLine(chatLineToDisplay);
chatOverlayDisplay?.AddNotification(chatLineToDisplay);
// HACK: Force disable the chat notification sound for the in-menu chat dialog
// This works around our inability to disable the sounds for the in-game dialog when it is hidden
AddChatLine(chatLineToDisplay, chatOverlay == null);
}
void AddChatLine(TextNotification chatLine, bool suppressSound)
void AddChatLine(TextNotification notification, bool suppressSound)
{
var template = chatTemplate.Clone();
var nameLabel = template.Get<LabelWidget>("NAME");
var textLabel = template.Get<LabelWidget>("TEXT");
var name = "";
if (!string.IsNullOrEmpty(chatLine.Prefix))
name = chatLine.Prefix + ":";
var font = Game.Renderer.Fonts[nameLabel.Font];
var nameSize = font.Measure(chatLine.Prefix);
nameLabel.GetColor = () => chatLine.PrefixColor;
nameLabel.GetText = () => name;
nameLabel.Bounds.Width = nameSize.X;
textLabel.GetColor = () => chatLine.TextColor;
textLabel.Bounds.X += nameSize.X;
textLabel.Bounds.Width -= nameSize.X;
// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
var text = WidgetUtils.WrapText(chatLine.Text, textLabel.Bounds.Width, font);
textLabel.GetText = () => text;
var dh = font.Measure(text).Y - textLabel.Bounds.Height;
if (dh > 0)
{
textLabel.Bounds.Height += dh;
template.Bounds.Height += dh;
}
var chatLine = templates[notification.Pool].Clone();
WidgetUtils.SetupTextNotification(chatLine, notification, chatScrollPanel.Bounds.Width - chatScrollPanel.ScrollbarWidth, isMenuChat && !world.IsReplay);
var scrolledToBottom = chatScrollPanel.ScrolledToBottom;
chatScrollPanel.AddChild(template);
chatScrollPanel.AddChild(chatLine);
if (scrolledToBottom)
chatScrollPanel.ScrollToBottom(smooth: true);
@@ -343,7 +330,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
if (!disposed)
{
orderManager.AddTextNotification -= AddChatLineWrapper;
orderManager.AddTextNotification -= AddNotificationWrapper;
disposed = true;
}

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly Widget newSpectatorTemplate;
readonly ScrollPanelWidget lobbyChatPanel;
readonly Widget chatTemplate;
readonly Dictionary<TextNotificationPool, Widget> chatTemplates = new Dictionary<TextNotificationPool, Widget>();
readonly TextFieldWidget chatTextField;
readonly CachedTransform<int, string> chatDisabledLabel;
@@ -398,6 +398,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (skirmishMode)
disconnectButton.Text = "Back";
if (logicArgs.TryGetValue("ChatTemplates", out var templateIds))
{
foreach (var item in templateIds.Nodes)
{
var key = FieldLoader.GetValue<TextNotificationPool>("key", item.Key);
chatTemplates[key] = Ui.LoadWidget(item.Value.Value, null, new WidgetArgs());
}
}
var chatMode = lobby.Get<ButtonWidget>("CHAT_MODE");
chatMode.GetText = () => teamChat ? "Team" : "All";
chatMode.OnClick = () => teamChat ^= true;
@@ -442,7 +451,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
chatDisabledLabel = new CachedTransform<int, string>(x => x > 0 ? $"Chat available in {x} seconds..." : "Chat Disabled");
lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE");
lobbyChatPanel.RemoveChildren();
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
@@ -510,13 +518,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
}
void AddChatLine(TextNotification chatLine)
void AddChatLine(TextNotification notification)
{
var template = (ContainerWidget)chatTemplate.Clone();
LobbyUtils.SetupChatLine(template, DateTime.Now, chatLine);
var chatLine = chatTemplates[notification.Pool].Clone();
WidgetUtils.SetupTextNotification(chatLine, notification, lobbyChatPanel.Bounds.Width - lobbyChatPanel.ScrollbarWidth, true);
var scrolledToBottom = lobbyChatPanel.ScrolledToBottom;
lobbyChatPanel.AddChild(template);
lobbyChatPanel.AddChild(chatLine);
if (scrolledToBottom)
lobbyChatPanel.ScrollToBottom(smooth: true);

View File

@@ -648,37 +648,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
HideChildWidget(parent, "STATUS_IMAGE");
}
public static void SetupChatLine(ContainerWidget template, DateTime time, TextNotification chatLine)
{
var nameLabel = template.Get<LabelWidget>("NAME");
var timeLabel = template.Get<LabelWidget>("TIME");
var textLabel = template.Get<LabelWidget>("TEXT");
var nameText = chatLine.Prefix + ":";
var font = Game.Renderer.Fonts[nameLabel.Font];
var nameSize = font.Measure(nameText);
timeLabel.GetText = () => $"{time.Hour:D2}:{time.Minute:D2}";
nameLabel.GetColor = () => chatLine.PrefixColor;
nameLabel.GetText = () => nameText;
nameLabel.Bounds.Width = nameSize.X;
textLabel.GetColor = () => chatLine.TextColor;
textLabel.Bounds.X += nameSize.X;
textLabel.Bounds.Width -= nameSize.X;
// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
var text = WidgetUtils.WrapText(chatLine.Text, textLabel.Bounds.Width, font);
textLabel.GetText = () => text;
var dh = font.Measure(text).Y - textLabel.Bounds.Height;
if (dh > 0)
{
textLabel.Bounds.Height += dh;
template.Bounds.Height += dh;
}
}
static void HideChildWidget(Widget parent, string widgetId)
{
var widget = parent.GetOrNull(widgetId);