Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding more generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded)
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@@ -20,31 +20,44 @@ namespace OpenRA.Orders
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readonly IEnumerable<Actor> subjects;
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readonly string order;
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readonly string cursor;
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readonly MouseButton expectedButton;
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public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
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public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
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{
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this.subjects = subjects;
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this.order = order;
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this.cursor = cursor;
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expectedButton = button;
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}
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public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
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: this(subjects, order, cursor, MouseButton.Left)
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{
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}
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public GenericSelectTarget(Actor subject, string order, string cursor)
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: this(new Actor[] { subject }, order, cursor)
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{
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this.subjects = new Actor[] { subject };
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this.order = order;
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this.cursor = cursor;
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}
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public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
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: this(new Actor[] { subject }, order, cursor, button)
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{
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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if (mi.Button != expectedButton)
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world.CancelInputMode();
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return OrderInner(world, xy, mi);
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}
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IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left && world.Map.IsInMap(xy))
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if (mi.Button == expectedButton && world.Map.IsInMap(xy))
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{
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world.CancelInputMode();
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foreach (var subject in subjects)
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@@ -84,6 +97,9 @@ namespace OpenRA.Orders
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public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor)
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: base(subject, order, cursor) { }
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public GenericSelectTargetWithBuilding(Actor subject, string order, string cursor, MouseButton button)
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: base(subject, order, cursor, button) { }
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public override void Tick(World world)
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{
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var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
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