added PaletteType enum
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@@ -77,14 +77,14 @@ namespace OpenRa.Game.Effects
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if (Projectile.High || Projectile.Arcing)
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{
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if (Projectile.Shadow)
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yield return new Renderable(anim.Image, pos, 8);
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yield return new Renderable(anim.Image, pos, PaletteType.Shadow);
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var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at));
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yield return new Renderable(anim.Image, highPos, Owner.Palette);
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}
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else
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yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? 8 : Owner.Palette);
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yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette);
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}
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}
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}
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@@ -24,7 +24,7 @@ namespace OpenRa.Game.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, 8);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteType.Shadow);
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}
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}
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}
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