From 9e95cd5331b0199ae7ed8928a861750328ebae09 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 10 May 2018 07:01:57 +0200 Subject: [PATCH] Considerably raise Locomotor WaitAverage and WaitSpread This considerably reduces frequency of repathing attempts without too much of an impact of in-game repathing speed, since most of the time the blocking actor doesn't move out of the way that fast anyway. --- OpenRA.Mods.Common/Traits/World/Locomotor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/World/Locomotor.cs b/OpenRA.Mods.Common/Traits/World/Locomotor.cs index e6f01f22c0..ff11e9ef41 100644 --- a/OpenRA.Mods.Common/Traits/World/Locomotor.cs +++ b/OpenRA.Mods.Common/Traits/World/Locomotor.cs @@ -50,9 +50,9 @@ namespace OpenRA.Mods.Common.Traits [Desc("Locomotor ID.")] public readonly string Name = "default"; - public readonly int WaitAverage = 5; + public readonly int WaitAverage = 40; - public readonly int WaitSpread = 2; + public readonly int WaitSpread = 10; [Desc("Allow multiple (infantry) units in one cell.")] public readonly bool SharesCell = false;