Add an upgrade rule for DeathSounds.DeathTypes
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@@ -233,13 +233,13 @@
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Range: 1
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ScriptTriggers:
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DeathSounds@NORMAL:
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DeathTypes: 1, 2, 3, 4
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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DeathSound: Burned
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DeathTypes: 5
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DeathTypes: FireDeath
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DeathSounds@POISONED:
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DeathSound: Poisoned
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DeathTypes: 6
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DeathTypes: TiberiumDeath
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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@@ -230,7 +230,7 @@
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Huntable:
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ScriptTriggers:
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DeathSounds:
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DeathTypes: 1, 2, 3, 4
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DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath
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Parachutable:
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FallRate: 130
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GainsStatUpgrades:
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@@ -210,13 +210,13 @@
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Upgrades: hospitalheal
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Prerequisites: hosp
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DeathSounds@NORMAL:
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DeathTypes: 1, 2, 3, 4
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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DeathSound: Burned
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DeathTypes: 5
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DeathTypes: FireDeath
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DeathSounds@ZAPPED:
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DeathSound: Zapped
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DeathTypes: 6
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DeathTypes: ElectricityDeath
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Parachutable:
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ParachuteOffset: 0,0,427
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KilledOnImpassableTerrain: true
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@@ -241,13 +241,13 @@
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Huntable:
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ScriptTriggers:
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DeathSounds@NORMAL:
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DeathTypes: 1, 2, 3
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DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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DeathSound: Burned
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DeathTypes: 5
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DeathTypes: FireDeath
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DeathSounds@ZAPPED:
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DeathSound: Zapped
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DeathTypes: 6
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DeathTypes: EnergyDeath
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UpgradeManager:
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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