extract SyncReport class from Game
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@@ -149,58 +149,6 @@ namespace OpenRA
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internal static int RenderFrame = 0;
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internal static int LocalTick = 0;
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const int NetTickScale = 3; // 120ms net tick for 40ms local tick
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static Queue<Pair<int, string>> syncReports = new Queue<Pair<int, string>>();
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const int numSyncReports = 5;
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internal static void UpdateSyncReport()
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{
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if (!Settings.RecordSyncReports)
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return;
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while (syncReports.Count >= numSyncReports) syncReports.Dequeue();
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syncReports.Enqueue(Pair.New(orderManager.FrameNumber, GenerateSyncReport()));
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}
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static string GenerateSyncReport()
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{
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var sb = new StringBuilder();
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sb.AppendLine("Actors:");
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foreach (var a in world.Actors)
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sb.AppendLine("\t {0} {1} {2} ({3})".F(
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a.ActorID,
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a.Info.Name,
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(a.Owner == null) ? "null" : a.Owner.InternalName,
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Sync.CalculateSyncHash(a)));
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sb.AppendLine("Tick Actors:");
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foreach (var a in world.Queries.WithTraitMultiple<object>())
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{
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var sync = Sync.CalculateSyncHash(a.Trait);
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if (sync != 0)
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sb.AppendLine("\t {0} {1} {2} {3} ({4})".F(
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a.Actor.ActorID,
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a.Actor.Info.Name,
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(a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
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a.Trait.GetType().Name,
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sync));
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}
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return sb.ToString();
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}
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internal static void DumpSyncReport(int frame)
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{
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var f = syncReports.FirstOrDefault(a => a.First == frame);
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if (f == default(Pair<int, string>))
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{
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Log.Write("sync", "No sync report available!");
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return;
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}
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Log.Write("sync", "Sync for net frame {0} -------------", f.First);
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Log.Write("sync", "{0}", f.Second);
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}
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public static event Action ConnectionStateChanged = () => { };
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static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
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