CenterLocation.ToCPos() -> CenterPosition.ToCPos().
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@@ -518,7 +518,7 @@ namespace OpenRA.Mods.RA.AI
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if (owner.attackOrFleeFuzzy.CanAttack)
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{
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foreach(var u in owner.units)
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owner.world.IssueOrder(new Order("AttackMove", u, false) { TargetLocation = owner.Target.CenterLocation.ToCPos() });
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owner.world.IssueOrder(new Order("AttackMove", u, false) { TargetLocation = owner.Target.CenterPosition.ToCPos() });
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// We have gathered sufficient units. Attack the nearest enemy unit.
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owner.fsm.ChangeState(new GroundUnitsAttackMoveState(), true);
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return;
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@@ -560,7 +560,7 @@ namespace OpenRA.Mods.RA.AI
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{
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owner.world.IssueOrder(new Order("Stop", leader, false));
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foreach (var unit in owner.units.Where(a => !ownUnits.Contains(a)))
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owner.world.IssueOrder(new Order("AttackMove", unit, false) { TargetLocation = leader.CenterLocation.ToCPos() });
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owner.world.IssueOrder(new Order("AttackMove", unit, false) { TargetLocation = leader.CenterPosition.ToCPos() });
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}
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else
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{
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