Allow custom/multiple cursor palettes
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@@ -72,7 +72,7 @@ namespace OpenRA.Graphics
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var cursorName = Widget.RootWidget.GetCursorOuter(mousePos) ?? Game.controller.ChooseCursor( world );
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var c = new Cursor(cursorName);
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cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), "cursor");
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c.Draw((int)cursorFrame, mousePos + Location);
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Timer.Time( "cursors: {0}" );
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renderer.RgbaSpriteRenderer.Flush();
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