simulate dawn on the Dune 2000 shellmap
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WorldLoaded = function()
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red = 0.95
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green = 0.85
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blue = 1.25
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ambient = 0.5
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end
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Tick = function()
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if (red < 1.0) then
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red = red + 0.001
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end
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if (green < 1.0) then
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green = green + 0.001
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end
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if (blue > 1.0) then
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blue = blue - 0.001
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end
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if (ambient < 1.0) then
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ambient = ambient + 0.001
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end
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Effect.ChangeLighting(red, green, blue, ambient)
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end
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