diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index f07a9dde95..e466053169 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -46,7 +46,7 @@ FACT: BaseBuilding: ProductionBar: BaseProvider: - Cooldown: 200 + Cooldown: 125 Range: 14 NUKE: @@ -535,7 +535,7 @@ GUN: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: - Range: 4 + Range: 5 SAM: Inherits: ^Building @@ -654,7 +654,7 @@ GTWR: DebugNextAutoTargetScanTime: -AutoTargetIgnore: DetectCloaked: - Range: 4 + Range: 5 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: diff --git a/mods/cnc/rules/trees.yaml b/mods/cnc/rules/trees.yaml index 8981e62868..6bc4e07e63 100644 --- a/mods/cnc/rules/trees.yaml +++ b/mods/cnc/rules/trees.yaml @@ -34,7 +34,7 @@ SPLITBLUE: Palette: staticterrain SeedsResource: ResourceType:BlueTiberium - Interval: 95 + Interval: 110 Tooltip: Name: Blossom Tree (blue) RadarColorFromTerrain: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 768ac8e5b4..8bca62df6b 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -148,6 +148,8 @@ ARTY: AttackFrontal: RenderUnit: Explodes: + Weapon: UnitExplode + Chance: 75 AutoTarget: InitialStance: Defend DebugRetiliateAgainstAggressor: @@ -539,9 +541,9 @@ STNK: AttackFrontal: RenderUnit: AutoTarget: + InitialStance: HoldFire DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: - InitialStance: HoldFire TargetableUnit: LeavesHusk: HuskActor: STNK.Husk diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index ef6de6df8b..ed7c3d2ab9 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -756,7 +756,7 @@ Napalm.Crate: Laser: ROF: 90 - Range: 7.5 + Range: 8.5 Charges: true Report: OBELRAY1 Projectile: LaserZap