Preparation for using Evaluator for widget positioning
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@@ -17,37 +17,35 @@ namespace OpenRA.Widgets
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}
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string collection = "dialog2";
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Rectangle r = Bounds;
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Game.chrome.renderer.Device.EnableScissor(r.Left, r.Top, r.Width, r.Height);
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Game.chrome.renderer.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height);
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string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
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var ss = Graphics.Util.MakeArray(9, n => ChromeProvider.GetImage(Game.chrome.renderer, collection,images[n]));
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for( var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[8].size.X )
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for( var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y )
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for( var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X )
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for( var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y )
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Game.chrome.rgbaRenderer.DrawSprite(ss[8], new float2(x, y), "chrome");
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//draw borders
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for (var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
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for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
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{
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Game.chrome.rgbaRenderer.DrawSprite(ss[2], new float2(r.Left, y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[3], new float2(r.Right - ss[3].size.X, y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome");
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}
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for (var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[0].size.X)
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for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X)
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{
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Game.chrome.rgbaRenderer.DrawSprite(ss[0], new float2(x, r.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[1], new float2(x, r.Bottom - ss[1].size.Y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome");
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}
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Game.chrome.rgbaRenderer.DrawSprite(ss[4], new float2(r.Left, r.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[5], new float2(r.Right - ss[5].size.X, r.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[6], new float2(r.Left, r.Bottom - ss[6].size.Y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(r.Right - ss[7].size.X, r.Bottom - ss[7].size.Y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
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Game.chrome.rgbaRenderer.Flush();
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(X+Width/2, Y+Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2), Color.White);
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Game.chrome.renderer.BoldFont.DrawText(Game.chrome.rgbaRenderer, Text, new int2(Bounds.X+Bounds.Width/2, Bounds.Y+Bounds.Height/2) - new int2(Game.chrome.renderer.BoldFont.Measure(Text).X / 2, Game.chrome.renderer.BoldFont.Measure(Text).Y/2), Color.White);
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Game.chrome.renderer.Device.DisableScissor();
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