Fix spawnpoint rendering
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@@ -25,8 +25,13 @@ namespace OpenRA.Widgets
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: base(other)
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{
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lastMap = (other as MapPreviewWidget).lastMap;
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Map = (other as MapPreviewWidget).Map;
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OnSpawnClick = (other as MapPreviewWidget).OnSpawnClick;
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SpawnColors = (other as MapPreviewWidget).SpawnColors;
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}
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static Sprite UnownedSpawn = null;
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static Sprite OwnedSpawn = null;
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const int closeEnough = 50;
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public override bool HandleInput(MouseInput mi)
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{
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@@ -35,11 +40,9 @@ namespace OpenRA.Widgets
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return false;
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Left)
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{
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var container = new Rectangle(RenderOrigin.X, RenderOrigin.Y, Parent.Bounds.Width, Parent.Bounds.Height);
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{
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var p = map.Waypoints
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.Select((sp, i) => Pair.New(map.ConvertToPreview(sp.Value, container), i))
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.Select((sp, i) => Pair.New(map.ConvertToPreview(sp.Value, RenderBounds), i))
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.Where(a => (a.First - mi.Location).LengthSquared < closeEnough)
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.Select(a => a.Second + 1)
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.FirstOrDefault();
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@@ -54,6 +57,11 @@ namespace OpenRA.Widgets
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public override void DrawInner( World world )
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{
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if (UnownedSpawn == null)
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UnownedSpawn = ChromeProvider.GetImage(Game.chrome.renderer, "spawnpoints", "unowned");
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if (OwnedSpawn == null)
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OwnedSpawn = ChromeProvider.GetImage(Game.chrome.renderer, "spawnpoints", "owned");
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var map = Map();
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if( map == null ) return;
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if (lastMap != map)
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@@ -79,29 +87,30 @@ namespace OpenRA.Widgets
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"chrome",
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new float2( mapRect.Size ) );
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DrawSpawnPoints( map, new Rectangle(RenderOrigin.X, RenderOrigin.Y, Parent.Bounds.Width, Parent.Bounds.Height ), world );
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DrawSpawnPoints( map, world );
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}
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void DrawSpawnPoints(MapStub map, Rectangle container, World world)
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void DrawSpawnPoints(MapStub map, World world)
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{
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var colors = SpawnColors();
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foreach (var p in map.SpawnPoints)
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{
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var pos = map.ConvertToPreview(p, container) - new int2(8, 8);
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var sprite = "unowned";
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var pos = map.ConvertToPreview(p, RenderBounds);
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var sprite = UnownedSpawn;
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var offset = new int2(-UnownedSpawn.bounds.Width/2, -UnownedSpawn.bounds.Height/2);
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if (colors.ContainsKey(p))
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{
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sprite = OwnedSpawn;
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offset = new int2(-OwnedSpawn.bounds.Width/2, -OwnedSpawn.bounds.Height/2);
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Game.chrome.lineRenderer.FillRect(new RectangleF(
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Game.viewport.Location.X + pos.X + 2,
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Game.viewport.Location.Y + pos.Y + 2,
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Game.viewport.Location.X + pos.X + offset.X + 2,
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Game.viewport.Location.Y + pos.Y + offset.Y + 2,
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12, 12), colors[p]);
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sprite = "owned";
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}
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Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(
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ChromeProvider.GetImage(Game.chrome.renderer, "spawnpoints", sprite), pos, "chrome");
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Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset, "chrome");
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}
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Game.chrome.lineRenderer.Flush();
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