diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml index 054bd4fe42..20c4267733 100644 --- a/mods/cnc/vehicles.yaml +++ b/mods/cnc/vehicles.yaml @@ -46,7 +46,85 @@ HARV: Mobile: MovementType: Track RenderUnit: - + +APC: + Inherits: ^Vehicle + Buildable: + Icon: apcicnh + TechLevel: 4 + Prerequisites: pyle + Owner: gdi + Cost: 700 + Description: Armored Personnel Carrier + LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft + Unit: + HP: 200 + Armor: heavy + ROT: 5 + Sight: 4 + Speed: 35 + Mobile: + MovementType: Track + AttackBase: + PrimaryWeapon: MachineGun + PrimaryOffset: 0,0,0,-4 + MuzzleFlash: yes + RenderUnitMuzzleFlash: + AutoTarget: + Cargo: + PassengerTypes: Foot + Passengers: 5 + UnloadFacing: 220 + +ARTY: + Inherits: ^Vehicle + Buildable: + Icon:artyicnh + TechLevel: 6 + Prerequisites: afld + Owner: nod + Cost: 600 + Description: Artillery + LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft + Unit: + HP: 75 + Armor: light + Crewed: yes + ROT: 2 + Sight: 5 + Speed: 12 + Mobile: + MovementType: Track + AttackBase: + PrimaryWeapon: Ballistic + RenderUnit: + Explodes: + AutoTarget: + +FTNK: + Inherits: ^Vehicle + Buildable: + Icon: ftnkicnh + TechLevel: 4 + Prerequisites: hq + Owner: nod + Cost: 800 + Description: Flame Tank + LongDesc: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft + Unit: + HP: 300 + Armor: heavy + Crewed: yes + ROT: 5 + Sight: 4 + Speed: 18 + AttackBase: + PrimaryWeapon: BigFlamer + PrimaryOffset: 0,0,0,-2 + MuzzleFlash: yes + RenderUnit: + AutoTarget: + BGGY: Inherits: ^Vehicle Buildable: diff --git a/mods/cnc/weapons.ini b/mods/cnc/weapons.ini index 8db3973e7e..cda2580273 100644 --- a/mods/cnc/weapons.ini +++ b/mods/cnc/weapons.ini @@ -1,11 +1,20 @@ [WeaponTypes] +UnitExplode MachineGun Laser HighV 120mm 70mm Rockets +Ballistic +BigFlamer + +[UnitExplode] +Damage=500 +Speed=100 +Projectile=Invisible +Warhead=UnitExplodeWarhead ; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP [MachineGun] @@ -68,10 +77,28 @@ Warhead=AP Report=CANNON1 Burst=2 +[Ballistic] +Damage=150 +ROF=65 +Range=6 +Projectile=BallisticP +Speed=12 +Warhead=HE +Report=TANK5 + +[BigFlamer] +Damage=125 +ROF=50 +Range=4 +Projectile=Invisible +Speed=12 +Warhead=Fire + [ProjectileTypes] Invisible HeatSeeker Cannon +BallisticP [Invisible] @@ -91,11 +118,27 @@ RangeLimit=20 [Cannon] Image=120MM +[BallisticP] +High=yes +Arcing=yes +Inaccurate=yes +Image=120MM [WarheadTypes] +UnitExplodeWarhead SA Super AP +HE +Fire + +[UnitExplodeWarhead] +Spread=10 +Verses=90%,75%,60%,25%,100% +Explosion=8 +InfDeath=3 +ImpactSound=kaboom15 + [SA] Spread=3 @@ -114,4 +157,19 @@ Wall=yes Wood=yes Verses=30%,75%,75%,100%,50% Explosion=4 -InfDeath=3 \ No newline at end of file +InfDeath=3 + +[HE] +Spread=6 +Wall=yes +Wood=yes +Verses=90%,75%,60%,25%,100% +Explosion=5 +InfDeath=2 + +[Fire] +Spread=8 +Wood=yes +Verses=90%,100%,60%,25%,50% +Explosion=3 +InfDeath=4 \ No newline at end of file