diff --git a/OpenRA.Mods.Common/Traits/Cloak.cs b/OpenRA.Mods.Common/Traits/Cloak.cs index cc908def95..48164dc04f 100644 --- a/OpenRA.Mods.Common/Traits/Cloak.cs +++ b/OpenRA.Mods.Common/Traits/Cloak.cs @@ -227,7 +227,7 @@ namespace OpenRA.Mods.Common.Traits if (!(firstTick && Info.InitialDelay == 0) && (otherCloaks == null || !otherCloaks.Any(a => a.Cloaked))) { var pos = self.CenterPosition; - Game.Sound.Play(SoundType.World, Info.CloakSound, pos); + Game.Sound.Play(SoundType.World, Info.UncloakSound, pos); Func posfunc = () => self.CenterPosition + Info.EffectOffset; if (!Info.EffectTracksActor)