From 9f196f26938e7f1cd2ad3de4f71f0cf5bf48f4b6 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Wed, 15 Nov 2023 16:41:31 +0000 Subject: [PATCH] Fix Cloak.UncloakSound not being used. --- OpenRA.Mods.Common/Traits/Cloak.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Cloak.cs b/OpenRA.Mods.Common/Traits/Cloak.cs index cc908def95..48164dc04f 100644 --- a/OpenRA.Mods.Common/Traits/Cloak.cs +++ b/OpenRA.Mods.Common/Traits/Cloak.cs @@ -227,7 +227,7 @@ namespace OpenRA.Mods.Common.Traits if (!(firstTick && Info.InitialDelay == 0) && (otherCloaks == null || !otherCloaks.Any(a => a.Cloaked))) { var pos = self.CenterPosition; - Game.Sound.Play(SoundType.World, Info.CloakSound, pos); + Game.Sound.Play(SoundType.World, Info.UncloakSound, pos); Func posfunc = () => self.CenterPosition + Info.EffectOffset; if (!Info.EffectTracksActor)