git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1230 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -43,6 +43,7 @@
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<Compile Include="Actor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Clock.cs" />
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<Compile Include="Clock.cs" />
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<Compile Include="float2.cs" />
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<Compile Include="float2.cs" />
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<Compile Include="Region.cs" />
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<Compile Include="SheetBuilder.cs" />
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<Compile Include="SheetBuilder.cs" />
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<Compile Include="HardwarePalette.cs" />
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<Compile Include="HardwarePalette.cs" />
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<Compile Include="MainWindow.cs">
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<Compile Include="MainWindow.cs">
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28
OpenRa.Game/Region.cs
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28
OpenRa.Game/Region.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenRa.Game
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{
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class Region
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{
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PointF location;
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Size size;
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Renderable drawFunction;
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public Region(PointF location, Size size, Renderable drawFunction)
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{
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this.location = location;
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this.size = size;
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this.drawFunction = drawFunction;
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}
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public void Draw(Renderer renderer, Viewport viewport)
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{
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renderer.Device.EnableScissor(location.X, location.Y, size.Width, size.Height);
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drawFunction(renderer, viewport);
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renderer.Device.DisableScissor();
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}
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}
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}
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@@ -2,15 +2,18 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using BluntDirectX.Direct3D;
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using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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public delegate void Renderable(Renderer renderer, Viewport viewport);
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class Viewport
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class Viewport
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{
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{
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readonly Size clientSize;
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readonly Size clientSize;
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readonly float2 mapSize;
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readonly float2 mapSize;
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float2 scrollPosition;
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float2 scrollPosition;
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readonly Renderer renderer;
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public PointF ScrollPosition { get { return scrollPosition.ToPointF(); } }
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public PointF ScrollPosition { get { return scrollPosition.ToPointF(); } }
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public Size ClientSize { get { return clientSize; } }
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public Size ClientSize { get { return clientSize; } }
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@@ -20,10 +23,40 @@ namespace OpenRa.Game
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scrollPosition = (scrollPosition + delta).Constrain(new Range<float2>(float2.Zero, mapSize));
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scrollPosition = (scrollPosition + delta).Constrain(new Range<float2>(float2.Zero, mapSize));
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}
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}
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public Viewport(Size clientSize, float2 mapSize)
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public Viewport(Size clientSize, float2 mapSize, Renderer renderer)
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{
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{
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this.clientSize = clientSize;
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this.clientSize = clientSize;
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this.mapSize = 24 * mapSize - new float2(clientSize) + new float2(128, 0);
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this.mapSize = 24 * mapSize - new float2(clientSize) + new float2(128, 0);
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this.renderer = renderer;
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}
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List<Region> regions;
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public void ResquestRegion(AnchorStyles anchor, int distanceFromAnchor, Renderable drawFunction)
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{
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switch (anchor)
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{
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case AnchorStyles.Top:
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regions.Add(new Region(new PointF(0, 0), new Size(clientSize.Width, distanceFromAnchor), drawFunction));
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break;
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case AnchorStyles.Bottom:
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regions.Add(new Region(new PointF(0, clientSize.Height), new Size(clientSize.Width, distanceFromAnchor), drawFunction));
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break;
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case AnchorStyles.Left:
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regions.Add(new Region(new PointF(0, 0), new Size(distanceFromAnchor, clientSize.Height), drawFunction));
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break;
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case AnchorStyles.Right:
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regions.Add(new Region(new PointF(clientSize.Width, 0), new Size(distanceFromAnchor, clientSize.Height), drawFunction));
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break;
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case AnchorStyles.None:
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throw new NotImplementedException();
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break;
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}
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}
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public void DrawRegions()
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{
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foreach (Region region in regions)
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region.Draw(renderer, this);
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}
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}
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}
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}
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}
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}
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