Favour newer buildings over older buildings when a unit can appear from multiple buildings after being built
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@@ -11,9 +11,9 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -70,7 +70,8 @@ namespace OpenRA.Mods.RA
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var producers = self.World.ActorsWithTrait<Production>()
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var producers = self.World.ActorsWithTrait<Production>()
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.Where(x => x.Actor.Owner == self.Owner
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.Where(x => x.Actor.Owner == self.Owner
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&& x.Trait.Info.Produces.Contains(Info.Type))
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&& x.Trait.Info.Produces.Contains(Info.Type))
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.OrderByDescending(x => x.Actor.IsPrimaryBuilding() ? 1 : 0 ); // prioritize the primary.
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.OrderByDescending(x => x.Actor.IsPrimaryBuilding())
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.ThenByDescending(x => x.Actor.ActorID);
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if (!producers.Any())
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if (!producers.Any())
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{
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{
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