Convert TS terrain height, ramp, and minimap colors.
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@@ -91,19 +91,22 @@ namespace OpenRA.Mods.TS.UtilityCommands
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continue;
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s.Position = offsets[j] + 40;
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/* var height = */s.ReadUInt8();
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var height = s.ReadUInt8();
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var terrainType = s.ReadUInt8();
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/* var rampType = */s.ReadUInt8();
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/* var height = */s.ReadUInt8();
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var rampType = s.ReadUInt8();
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if (!terrainTypes.ContainsKey(terrainType))
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throw new InvalidDataException("Unknown terrain type {0} in {1}".F(terrainType, templateFilename));
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Console.WriteLine("\t\t\t{0}: {1}", j, terrainTypes[terrainType]);
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// Console.WriteLine("\t\t\t\tHeight: {0}", height);
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// Console.WriteLine("\t\t\t\tTerrainType: {0}", terrainType);
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// Console.WriteLine("\t\t\t\tRampType: {0}", rampType);
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// Console.WriteLine("\t\t\t\tLeftColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
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// Console.WriteLine("\t\t\t\tRightColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
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if (height != 0)
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Console.WriteLine("\t\t\t\tHeight: {0}", height);
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if (rampType != 0)
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Console.WriteLine("\t\t\t\tRampType: {0}", rampType);
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Console.WriteLine("\t\t\t\tMinimapLeftColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
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Console.WriteLine("\t\t\t\tMinimapRightColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
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}
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}
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}
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