Fix case mismatches in TS tileset importer.
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@@ -29,8 +29,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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{
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{
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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Game.ModData = modData;
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Game.ModData.MountFiles();
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Game.ModData.ModFiles.LoadFromManifest(Game.ModData.Manifest);
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var file = new IniFile(File.Open(args[1], FileMode.Open));
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var file = new IniFile(File.Open(args[1], FileMode.Open));
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var extension = args[2];
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var extension = args[2];
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@@ -65,7 +64,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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var section = file.GetSection("TileSet{0:D4}".F(tilesetGroupIndex));
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var section = file.GetSection("TileSet{0:D4}".F(tilesetGroupIndex));
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var sectionCount = int.Parse(section.GetValue("TilesInSet", "1"));
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var sectionCount = int.Parse(section.GetValue("TilesInSet", "1"));
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var sectionFilename = section.GetValue("FileName", "");
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var sectionFilename = section.GetValue("FileName", "").ToLowerInvariant();
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var sectionCategory = section.GetValue("SetName", "");
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var sectionCategory = section.GetValue("SetName", "");
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// Loop over templates
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// Loop over templates
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File diff suppressed because it is too large
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File diff suppressed because it is too large
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