Fix case mismatches in TS tileset importer.

This commit is contained in:
Paul Chote
2016-01-16 13:07:36 +00:00
parent ee1cf5ff87
commit 9f28eefb31
3 changed files with 1116 additions and 1117 deletions

View File

@@ -29,8 +29,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
Game.ModData.ModFiles.LoadFromManifest(Game.ModData.Manifest);
Game.ModData.MountFiles();
var file = new IniFile(File.Open(args[1], FileMode.Open));
var extension = args[2];
@@ -65,7 +64,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
var section = file.GetSection("TileSet{0:D4}".F(tilesetGroupIndex));
var sectionCount = int.Parse(section.GetValue("TilesInSet", "1"));
var sectionFilename = section.GetValue("FileName", "");
var sectionFilename = section.GetValue("FileName", "").ToLowerInvariant();
var sectionCategory = section.GetValue("SetName", "");
// Loop over templates

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